Tranquilizer

Tranquilizer 2[credit]

Program: Virus - Trojan
Memory: 1 • Strength: -
Influence: 3

Install only on a piece of ice. (If the host ice is uninstalled, this program is trashed.)

When you install this program and when your turn begins, place 1 virus counter on this program. Then, if there are 3 or more hosted virus counters, derez host ice.

Shhhh. Itʼs naptime.
Illustrated by Jack Reeves
Decklists with this card

System Gateway (sg)

#17 • English
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Rulings
  • Updated 2021-10-11

    What happens to Tranquilizer after it derezzes its host ice?

    Tranquilizer remains installed and hosted on the derezzed ice and keeps its virus counters. If that ice is later rezzed again, Tranquilizer could potentially derez it again.

  • Updated 2021-10-11

    If Tranquilizer gets to 3 virus counters in the middle of the turn, does the ice derez?

    No. Tranquilizer can only derez ice when its ability resolves: when it is installed and when the Runner’s turn begins.

  • Updated 2021-10-11

    Suppose the Runner has Cookbook and Hivemind installed, with 1 virus counter on Hivemind. If they then install Tranquilizer, is the host ice derezzed immediately? Or does it wait for the next check at the beginning of the Runner's next turn?

    By managing their abilities carefully, the Runner can choose whether to derez the ice right away or not. Hivemind’s second ability is a static ability, so it always applies as soon as Tranquilizer is installed. But the conditional abilities on Cookbook and Tranquilizer meet their trigger conditions at the same time, so the Runner can choose the order to resolve them. If they resolve Tranquilizer first, it will only have 2 hosted virus counters (including the one shared from Hivemind) at the time that the number of counters is checked. If they resolve Cookbook first, then by the time Tranquilizer resolves, it will have 3 hosted virus counters and will derez the ice.

  • Updated 2021-10-11

    What happens if the Corp rezzes ice that is hosting a Tranquilizer with 3 virus counters?

    The ice remains rezzed. If Tranquilizer still has 3 or more virus counters at the start of the Runner’s turn, then it will become derezzed again.

Reviews

At time of review, It’s yet to be seen how ubiquitous this card will become. But if my own (admittedly limited) testing is anything to go by, I’d say very. On a sufficiently expensive ICE, it’s essentially a blue Chisel. Who can afford to re-rez a Chiyashi every three turns?

There are some good counter-play options available to the Corp however, that I think will prevent this from becoming oppressive, as some have suggested.

The first and most obvious option is to simply overwrite the affected ICE, trashing the Tranquiliser in the process. Given that recursion isn’t Crim’s strong suit, there’s a good chance you won’t see it again if you do. However, I’d argue that unless the increased ICE install cost is really causing you grief, you’re better off just leaving the affected ICE unrezzed where it is. Chances are the (typically MU poor) Crim will need the MU sooner or later and will over-install it themselves.

Purging really isn’t a viable option given how quickly the virus counters accumulate. Even with something like Cyberdex Sandbox to soften the blow, losing a whole turn is just too much of a tempo loss to repeatedly sustain.

A couple of things to note that might not be immediately obvious to new (or returning) players:

  • Unlike Parasite or Chisel, Tranq does not trash itself after de-rezzing the host ICE.
  • Likewise, the hosted virus counters do not reset to zero following a derez, meaning that should the Corp choose to re-rez the following turn, the ICE will derez again at the beginning of the Runner’s turn.
  • As Runner, keep in mind that just because you’ve managed to derez a nasty, expensive ICE like Archer, it doesn’t mean it’s gone. A smart Corp could let you get complacent then rez it during a crucial run and really ruin your day.

Overall, I think this is a really neat foray by Nisei into the Crim virus design space with a strong derez effect that fits neatly into the blue colour pie. It’s not quite like anything that’s appeared in the game before and I’ve had a blast playing with it so far.

P.S. Do NOT send me screenshots of this review if in 3 months time this card is being blamed for ruining the game.

(System Update 2021 era)
88

https://netrunnerdb.com/en/decklist/64846/nappy-maxx-1st-4th-6th-7th-10th-14th-at-early-bird-

It didnt even take 3 month ;) (though I dont think that deck k

Test running didn't get to finish his comment because he was tranquilized whil

😴😴😴

Tranquilizer is far and away the strongest derez effect in the game as of System Gateway. It costs two creds to install but takes two turns to 'charge' its derez, effect subject to purging. Support such as Cookbook, Hivemind, and Simulchip can mitigate its charge-up time to the point that the runner can, after buildup, instantly derez ice, and Tranq's timing means that even without support the Corp will need to purge every other turn to avoid a derez. This is pretty dang strong, but what really sets Tranquilizer apart from other derez effects is its ability to use its effect without ever interacting with the Corp. Most other derez effects require previous interactions in the form of runs to utilize their effects. Those that don't, have either a prohibitive cost or caveat associated with their effects. Tranquilizer has neither of these limitations, allowing for some truly disgusting lategame lockdowns such as threatening of 3 consecutive, instant derezzes, anywhere on the board while also allowing for powerful value plays in the early to midgame.

I suggest you try Tranquilizer out.

(System Update 2021 era)
138

How does simulchip interact with it? Do you mean that you can use it to move our ICE babysitter to another ICE?

Absolutely terrific card. Low effort for the Runner, huge effort for the Corp. Maybe they take a turn off purging, or maybe they let it ride and you get 4-8+ credits out of them for a re-rez. Either way, I think this is pretty overtuned as far as the new cards go. For example in System Gateway if your corp opponent has an advanced Pharos you can more or less forget about it.

And if Acacia is alive and kicking it's basically free money (or the threat of it)!

(System Update 2021 era)
35