Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Deck valid after Fourth Rotation |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Xand's Guide: Startup with Shaper v 1.094213802 | 0 | 0 | 0 |
Startup Shaper | 0 | 0 | 0 |
Include in your page (help) |
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Hello! My name is Xandorius. I've published a series of decklists for newer players using Nisei's Startup Format. There is one decklist per faction, using the startup IDs. Each decklist will discuss some ideas about playing as and against the faction, an overview of a gameplan from early to late game, and a breakdown of why I chose each card in the list. These lists are meant to give players a place to get started and some things to think about as they continue on their Netrunner journey. Discussion and tweaking to your own playstyle/ideas is highly encouraged!
You can find my other startup guides here!
BEAUTY IN THE PATTERNS - PLAYING AS A SHAPER
The Shaper philosophy is found in their creative expression. Some Shapers love to build big inevitable rigs, some love to create beautiful combinations, and some love to chain it all together in some Rube-Golderberg Machine. If you enjoy building up to an inevitable win, combining multiple different features to maximize your gameplan, or having the ability to have a solution on hand whenever you need it, then Shaper may be the faction for you.
YOU CAN'T RUSH THE CREATIVE PROCESS - PLAYING AGAINST SHAPER
Many Shaper plans require time to set up before they really begin to snowball. If you're a Corp facing a Shaper, one of your best tools is to go fast and force the Shaper to interact earlier than they want to. If they spend their money making early runs, they may run out of money to install all their toys. Or open themselves up to run punishment/damage. Be wary of their tools like Simulchip and Self-modifying Code which allow Shaper's to get tools immediately, and tricks like Egret or Tāo Salonga: Telepresence Magician can suddenly turn a well defended server into a walk in the park. If you want to beat a shaper, then go fast or blow up their studio.
CREATE A DAISY - EARLY GAME WITH TAO
Tao's ID ability rewards you for planning ahead, and creating easy servers to tackle when you swap ICE around. It doesn't necessarily benefit you super early, unlike other runners, but the effect is very powerful when you take advantage of it. In order to get ready for that advantage, you want to use your mulligan and early turns to set up your inevitability. Cards like DZMZ Optimizer, Pantograph, and Rezeki increase in value the earlier you play them, so seeing them early is best. Diesel and VRcation can help you find those pieces, or build your tempo back after you spent a turn installing your options. Self-modifying Code can give you the breaker you need at a moment's notice.
A TOOL FOR ANY OCCASION - MIDGAME PRESSURE
After you begun setting up, you want to start seeing your tools. Breaker's or multi-access can come out quickly with Self-modifying Code, Leech can help reduce costs to break, and Conduit will start building R&D pressure. Using Tao's ability to make R&D as cheap to break as possible will amplify Conduit's ease of use. By swapping powerful ICE away from the remote, you can pressure there as well. If you're stealing everything out of R&D, then the Corp will never see those agendas to score. Simulchip provides defense against lost programs and allow you to replay your tools.
Clot can disrupt any corp that tries to score fast before you set up or tries to avoid using their remote. Legwork can let you sweep HQ for agendas that have added up while you were pressuring the remote. A well timed Clot or Legwork will win games.
FULL STEAM AHEAD - ENDGAME
If you have everything set up, then you'll have 3 from Rezeki, a discount from Leech, multi-access off Conduit, and breakers ready to go through a cheap server of your own design. At that point, pressure R&D and the Remote, have Clot on standby for fast advance, and slowly watch the Corp's gameplan fizzle.
YOUR ARTISTIC MEDIUM - CARD CHOICES
Events - Diesel and Sure Gamble provide easy cards and money with no restrictions. Creative Commission and VRcation do the same thing, but with a bit more restriction as you ideally want to use them last click. Dirty Laundry pairs well with Conduit and Legwork can pull off a win from a Corp that waited too long to score.
Hardware - DZMZ Optimizer makes all those programs cheaper to install and gives you the to support them. Simulchip helps bring back Clot or defend against program trashing. Pantograph is money and there will frequently be a target to install in your hand.
Programs - I've already commented on the values of your support programs. Gordian Blade pairs well with Tao's ability, since you can set up a Code Gate only server to take full advantage of its boost effect. Carmen and Corroder are efficient in their own ways and benefit from strength reduction provided by Leech.
Resources - Daily Casts is another efficient source of money, and the Scrubber will help against Corps that are heavy on the assets.
CHOOSING YOUR PALLETE - FINAL THOUGHTS
Thank you for taking a look at the list! There are lots of tweaks and options you can swap in to fit your style and meta. Egret can combo with Tao's ability to make super cheap servers. Atman can utilize multiple Leech to make things hyper efficient. Prognostic Q-Loop or Paule's Café could speed up your installs. You could even consider Chameleon with Cybertrooper Talut installing for free with DZMZ Optimizer. Regardless of which way you go, you'll be able to create a beautiful landscape in digital space with all the tools that Shaper can give you.
Take care and see you on the Net!
-Xandorius
1 comments |
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13 Jun 2021
grievances
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Hey just wanted to say that as a new player, your decklists have been super helpful and exactly what I needed to start getting into this game. Thanks for the effort you put into these.