True Harmony 2.0

Zetan 151

Jinteki has a reputation for being a rather brutal corporation. When they detect an intruder, they send their Neural Katanas and try to catch the intruder in a Snare! And of course, that is well within their rights.

However, at Harmony Medtech, we do things a little differently. Why is it that runners run? We believe it is a cry for help. When they come into our servers with Killers, they will be rather disappointed; we do not use Sentries at all. Rather than try to harm runners, we invite them to visit our Mental Health Clinic. We throw Medical Research Fundraisers to try and aid those in need.

We only seek to improve the world. The faster we can do so, the better. Yes, we do use clone labor in order to speed up the process, but our Clone Retirement program ensures they have a relaxing future ahead of them after all their hard work helping humanity. If we cannot achieve our goals in a timely manner, we have plans to invest heavily in NBN's SanSan City Grid technology to help us finish what we started.

(I wanted to see what a Jinteki deck that's incapable of doing damage would look like. I haven't tested this, but I'd like to. The only problem I forsee with this deck is that it relies on the element of surprise; once an opponent has played you a couple times and realizes that there's nothing dangerous to be afraid of, it's going to be a lot harder to keep them out. This contains a few tweaks from my last version of the deck, including Guard and Jackson Howard.)

2 comments
23 Nov 2014 structuremole

I know you were thinking thematically, but just for your gameplan of taking advantage of SanSan, I'd put in a Philotic instead of 2 Unorthodox Predictions. Also, consider making the last 3/1 a Chronos Protocol since no one respects it yet. Or something else, I just feel like there's spicier 1 pointers that Jinteki has access to.

23 Nov 2014 Zetan

@structuremole I'd rather not use Philotic Entanglement, as it goes against the concept of "a Jinteki deck that is incapable of dealing damage." I might consider Chronos Project, but it is still a little more aggro than I want.

Obviously this isn't going to be a tier 1 deck, and I'd have to add some "spicier" cards (as you put it) to make it even close. But that's not the goal of the deck; it's just meant as a silly thing to play with in the pub, not a tournament-winning, finely-tuned machine.

Anyway, I do actually like Unorthodox Predictions for their ability to chain; if you have a SanSan out behind a run-ending ICE, you can rez it, score UP, and choose whatever type that run-ending ICE is. Then have a turn where they can't kill the SanSan. Then you can score another UP or some other 3-cost.