Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Humanity's Shadow |
Future Proof |
Creation and Control |
Opening Moves |
True Colors |
Honor and Profit |
Up and Over |
The Source |
Order and Chaos |
Data and Destiny |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Industrial Graveyard - Worlds 2015 | 114 | 92 | 26 |
Inspiration for |
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None yet |
Include in your page (help) |
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Updated version of Chris Hinkes' List from Worlds. PKEW PKEW PKEW
14 comments |
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17 Jan 2016
moistloaf
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17 Jan 2016
pulsemeat
Love the concept, but how exactly do you play this deck? Since almost all the agendas require 5 and you have almost no ice, it seems that the game is really just either Mushin no Shin or advance twice an agenda/trap and dare the runner to try it. The only reason I can see for opening up a bunch of remote servers at once is for Hiro or Jackson. |
17 Jan 2016
phette23
Love seeing decks that push how few ICE you can include, this is a new low. Though Apocalypse is card these days… |
18 Jan 2016
cranked
Any idea what you'd do to make it MWL-compliant? I know Hinkes was testing -1 GFI +1 Hades, but it feels so much worse than 3x GFI. |
18 Jan 2016
thebigunit3000
For those not aware, the threat of the deck isn't scoring out, it's kill. With a triple-advanced Ronin and a Chairman Hiro on board, you can rez Hiro at end of turn to have a runner have hand size 3. Then you Neural, advance Ronin, trash Ronin for the flatline. |
18 Jan 2016
d1en
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19 Jan 2016
evilgaz
Is there any point in having two ICE? Like with that few, it seems you may as well not bother and have another Cerebral Overwriter or something else juicy. Do you ever use the ICE? |
19 Jan 2016
LazerDoofus
Now you can score out, at least this is what I've been doing with IG since Vanity was released, it's been wonderful only having 6 agendas in a 49 card deck. and you only score 2 while the runner will have to steal 3+ now that GFI is around too |
25 Jan 2016
formerteen
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28 Jan 2016
nintendom
Apocalypse seems like a real threat to this deck, adding one or two hostile infrastructure would prevent that. |
30 Jan 2016
Netrunnerunner
I'm glad you posted this, because I was running a similar deck and found that I was utterly destroyed by Keyhole. I also had a lot of problems getting enough stuff into archives for the trash costs to really be punishing, making it really easy for the runner to trash my Turtlebacks and really hard for me to get enough money for Snare! and Cerebral Overwriter to always be online. Even putting in one credit for Shi.Kyu (which is often enough for the runner to take the -1 agenda point, because who wants to repeatedly take an additional net damage on top of Shocks?) was often economically painful, and in several games it took a while to even find a single Shock. Siphon was also a huge problem (I was running two Sealed Vault, which made it easier to deal with), but it sounds like your reasoning for cutting it was "I won't run into it." I'd love to hear your thoughts on how to play around those threats, though! |
31 Jan 2016
An0n3
I'm confused, why no Project Junebug? If you Mushin No Shin into it, and the runner bites, it's a kill for a single credit vs. Cerebral Overwriter taking three credits to fire and only crippling them. |
grats! what a spicy decklist