Space Camp

Space Camp 0[credit]

Asset: Ambush
Trash: 3
Influence: 1

While the Runner is accessing this asset in R&D, they must reveal it.

When the Runner accesses this asset, you may place 1 advancement counter on an installed card you can advance.

Future leaders start here.
Illustrated by Matt Zeilinger
Decklists with this card

Order and Chaos (oac)

#10 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

This card is so good. Not only does it fire from anywhere - be it R&D, HQ, Archives or a remote - Space Camp also allows you to do wonders with advancable traps and ice. Got a runner who likes heading into Archives for Datasuckers? Guess what, a single copy of Space Camp there will help you boost up your Ice Wall, Fire Wall, cosmic ice, trap or agenda every time he does that. Couple it with a Cyberdex Virus Suite in the archives, and you'll be ruining the runner's day in no time.

Being an asset, Space Camp is also great to plonk behind a glacier during a fake scoring window to test if the runner will run. If he shows that he's not going to run, that's fine: just replace it with an agenda later on. If he does run, well, guess who has two thumbs and just got a click and a credit for free?

(Order and Chaos era)