Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
Humanity's Shadow |
Creation and Control |
Opening Moves |
The Spaces Between |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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SlySquid's Pawnshop v2.1 | 0 | 0 | 18 |
Inspiration for | |||
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SlySquid's Pawnshop v3.1 | 0 | 0 | 0 |
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This is it I think! Had to go back to Wyrm, I didn't have it and I'm so use to playing with it... I know a lot of people hate on it but it's really REALLY strong against low ice and brutal when paired with Parasite... Also any extra copy's can be Aesop's Pawnshoped out for cash!
7 comments |
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21 Aug 2014
SlySquid
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22 Aug 2014
Elstyr
I know inlfuence is tight as hell, but have you thought about dropping one Hostage for one copy of e3 Feedback Implants? I think that works nicely with D4v1d and Wyrm, saving you power counters and credits. I guess two would be better because of reliability. But what to drop? Two copies of Cache maybe, since you can tutor it once you have Aesop installed? Hard decision... But then again, it's just an idea to compensate Wyrm's high costs when there is no Parasite available. So one copy might be enough (even though you could pawn the second one). |
22 Aug 2014
SlySquid
I don't feel like that's feezable ATM, maybe after Duggar's comes out I can drop the hostages, bring Aesop's Pawnshop up to two copy's and than throw in an e3 Feedback Implants... Also with this deck you want to exploit weaknesses and not just burn all your credits, counters and actions getting in to a well protected server over and over, it has the ability to hit up a good remote every few turns so do that to put pressure on the corp, but this is not a sustainable rig and shouldn't be treated as one... |
22 Aug 2014
Elstyr
I'm not saying the e3 Feedback Implants would improve your deck. On the contrary, I think it's very well balanced and seems to click. I see it as an option giving you more flexiblility thanks to the possibility of using your rig in a more sustainable way (if need be). |
22 Aug 2014
SlySquid
I hope you don't think I thought you were bad mouthing my deck, because I didn't think that... Your 100% right e3 Feedback Implants would be a huge help! I was trying to think of how to make it work, but I really can't think of what to remove... |
22 Aug 2014
Elstyr
Me neither ^^° Maybe a Hostage and trade the other one and a Liberated Account for 2 copies of Express Delivery? |
25 Aug 2014
SlySquid
So I played the deck again and stomped out my friends HB:ST deck, I'm loving it more and more as I play it... |
I know everyone is scared about Wyrm as my main breaker but it's about aggression, let's say first turn an NBN player plays a Quandary and starts advancing an AstroScript Pilot Program, it would cost Crypsis 6 credits to instal, one too load and run...
Darwin costs five and you better hope it's not an ice wall because than your boned...
Now my buddy Wyrm installs and breaks it for 4 credits, that means I can break it three times and it only cost 10 credits, where as a Crypsis would cost 11 (because you need to load it up)
I know it's not the most efficient on it's own, but when you think about it with Parasite the numbers become ridicules, let's include the cost of the Parasite when we look at killing mid-game ice... 9 credits to destroy an Eli 1.0, 7 for a Wall of Static, 5 for a STR 2 and so on... And that's not even including if you have a Grimoire which makes it two creds cheaper, and if you Clone Chip the Parasite back at the end of there turn that's another two credits off, now we're looking at 5 credits to out right DESTROY an Eli 1.0
So that means I'm able to put huge amounts of pressure on early and mid game and have D4v1d do work on all the huge thing that get in my way...