Legality (show more) |
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Standard Banlist 24.09 (latest) |
Startup Ban List 24.09 (ignore active date) (active) |
Rotation |
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Deck valid after Sixth Rotation |
Thomas: "Mommy, I want a bioroid harem!"
Director Haas: "We have a bioroid harem at home."
I wanted to build an Architects of Tomorrow deck, but I kept struggling with runners who didn't run my central bioroids (neutering my ID ability) and instead camped my remote. That's when I realized...who needs remotes? HB has Biotic Labor and Big Deal in-faction. I can just fast-advance all my agendas! Since the runner has to run centrals to win, they're forced to trigger my ID and suck on my girthy BBC (Big Bioroid Cybersecurity).
Given that I'm not building remotes, I sadly can't take advantage of the glut of asset econ available to me in standard. Operation econ it is. Though this deck doesn't need to be too rich off the bat given that you'll be rezzing bioroids for peanuts, you still need enough money to fast-advance your agendas. Speaking of econ, allow me to explain my choices.
Celebrity Gift: The MVP of this deck. Being able to spring from 3c to 10c in a single turn is totally worth the 3 influence, especially since it sets you up for Government Subsidy right after. Revealing your hand usually isn't much of an issue since you don't really care if the runner knows what ice you have. Bioroid ice is for attrition, not for punishing facechecks—even if you catch the runner by surprise, the runner will just click through the subroutines. The only time Celebrity Gift gets dicey is if your hand is stuffed with agendas or if you have a Big Deal in hand.
Corporate Hospitality: I know that CoHo doesn't provide much econ on its own, but it does allow you to recur other econ operations. It combos particularly well when recurring Celebrity Gift since you also draw two cards. Basically, you can play Celebrity Gift, recur it next turn with CoHo, and then play it again to get enough credits for Big Deal. You can also recur your fast advance tools as needed.
Government Subsidy: This deck needs money. Government Subsidy gives you money. Celebrity Gift gets you the necessary 10c to play Subsidy. Going from 3c to 15c in a single turn will always feel amazing. It's also a viable target for CoHo assuming you have the credits to immediately play it.
Greasing the Palm: If you aren't playing against tagme then use GtP whenever you can so you can benefit from that sweet, sweet click compression. If you are playing against tagme, keep these in hand until you can fast-advance a Project Vitruvius or Luminal Transubstantiation. Overall, it's a decent way to incorporate tag punishment that doesn't become completely useless if the runner isn't playing tagme.
Hedge Fund: M O N E Y.
Red Level Clearance: A bit of a flex slot that makes the deck run a bit smoother. Feel free to replace this if you find something more useful to slot.
Subliminal Messaging: This deck wants the runner to run your centrals so you get value from your ID. If the runner opts not to run your centrals, you at least get a 1c drip as consolation. Subliminal Messaging synergizes with Celebrity Gift since recurring it can provide the fifth card and you can reveal it without the runner gaining any real information. Also, it's quite good versus Esa since you can choose to trash it to sabotage, then recur it again.
I don't have much to say about the ice suite. Tyr can sometimes catch the runner off guard, but other than that the ice suite is rather unremarkable. You might think that the deck is light on ice, but I've found the ice density to be sufficient since I don't need to make a remote.
Mulligan for econ and ice. Ignore scoring agendas early game and instead focus on getting money and stacking your centrals with bioroids. Don't be afraid to toss your Biotic Labors or even your Big Deal into Archives—you don't need fast advance during the early game, and you can always recur them later with CoHo or Not-Jackson. Once your bioroid defenses are ready, money up and fast advance. By now, the runner will be frantically running centrals and you'll be getting mad value from your ID.
I have no clue if this deck is fun to play against, but it's definitely fun to play.
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