Big Deal

Big Deal 17[credit]

Operation: Terminal
Trash: 3
Influence: 5

After you resolve this operation, your action phase ends.

Place 4 advancement counters on 1 installed card. You may score that card, if able.

Remove this operation from the game.

Designed by 2018 North American Champion Sam Suied
Illustrated by Dimik
Decklists with this card

Midnight Sun (ms)

#38 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Midnight Sun
Rulings
  • Updated 2022-10-22

    What does “You may score that card, if able.” mean?

    Normally, resolving a terminal operation would skip all remaining paid ability windows this turn where the Corp can score an agenda. This effect provides an opportunity to score outside of a paid ability window, but the Corp still needs to meet the advancement requirement of the agenda and any other requirements in effect.

Reviews

This continues a trend that I'm really not a fan of: HB getting the lion's share of 5 influence cards on the Corp side. I'm not opposed to a five influence card by any means. What I take issue with is how it seems like HB gets more of them than any other faction. All of the norse god bioroids (Wotan, Tyr, Loki, and Fairchild), Game Changer, Kill Switch, Black Level Clearance, and Load Testing are all five influence. Add in Director Haas and Cybernetics Court and that's 11 of the 19 corp cards with five influence. Weyland has the second most with four, and then Jinteki and NBN each have two. All four factions have one "chairman" executive that runs the company (the aforementioned Director Haas, Victoria Jenkins, Chairman Hiro, and The Board) and one exhibit hall from The Universe of Tomorrow (Cybernetics Court, Franchise City, Worlds Plaza, and Genetics Pavilion) and weyland has a massive ICE (Oduduwa) and another intense meat damage effect (High-Profile Target). There's your five influence cardpool. You'll also notice that most of these effects aren't that good. Maybe not god-awful and only there for lore, but I'm not sure if these are faction-defining effects. I'm not sure why this keeps happening. For me five influence should be a rare occurrence, and seeing HB get so many is just bizarre. Furthermore, some of these effects seem like they should be more universally available. Load Testing comes to mind the quickest, but I can also see an argument for Black Level Clearance. Is this a minor quibble? Absolutely. I don't hold this against the design team or Mr. Suied here at all. And Big Deal is a fine card in its own right. Thank you for indulging me this review/rant. Hopefully we see more five influence cards in other factions soon.

(Midnight Sun era)

I agree it'd be cool to see more 5 influence cards. This one feels like a good fit in HB. (It might become game-breaking in Weyland and in NBN it's probably a bit redundant with Shipment from Vladibirisk and I don't think Jinteki will ever be reach enough to consider a FA card this expensive).

This card is the dream come true. With nothing on the board, a corp can fast advance a 3 points agenda!

But it cost 17, meaning scoring a 3 points agenda would cost you 18. Which is 1 more if you had to pay 5 to advance, and use 3 Biotic Labor to score out from hand, but without the need to be a 3 cards combo.

Here is a possible strategy :In faction, you can use all your influence to get all the transactions and get rich, while Jinja City Grid will put ices on your centrals for free (that is but one strategy). Then, you finish scoring your last point, from hand, using Élivágar Bifurcation. Kind of cool.

But that is not the only fun part. In Jinteki, there is a fun combo to be done. Trash an agenda (ideally Obokata Protocol) in the previous, then score Regenesis with Big Deal on the second turn. Since Big Deal state that it is removed from the game, it is not trashed and Regenesis can trigger, thus scoring you an additionnal agenda, potentially getting you 4 points!

You can also just keep one or two in the deck for when you are rich but cannot score behind ice anymore.

An amazing card, fairly priced and nicely balanced.

The art is fun, probably related to the champion that helped create this card. I wonder who those two are supposed to be?

(Midnight Sun era)
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