Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
I love Anarch, so I have been waiting for Order and Chaos since I started playing. The #1 one thing I wanted was a better way to generate virus tokens beyond the perpetually unpopular Surge, and it looks like I got what I wanted. (I guess we'll never see a Queen or King Caïssa program after all.)
The trick is making it work. Hivemind appears to be the best Runner card of the new set, and I expect it will be to Anarch what Self-modifying Code is to Shaper. It opens up a world of possibilities and enhances so many in-faction cards just by being on the board.
The base plan is this: get Djinn and Progenitor on the board as soon as possible. Djinn for virus tutor duties and Progenitor to host Hivemind. As long as Hivemind is on Progenitor, you can keep adding counters to Hivemind via Virus Breeding Ground after purges. It could be better to eschew VBG altogether and go with Incubator.
This deck is currently at 46 cards because some play-testing needs to be done before I settle on what is essential and what needs to be dropped. My current Noise deck has a Hades Shard which I dropped to make room for two Autoscripters. This also cost me a Pawnshop, but this deck is so program heavy it would be nice to spare some clicks.
One combo question I feel will need some clarification is this: if you trash Gorman Drip v1 with a Hivemind in play, do the HM credits remain in play afterwards? If so, this could be a devastating economic engine.
5 comments |
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2 Dec 2014
xethebuilder
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3 Dec 2014
4dd150n
Ideally Gorman/Hivemind will replace Aesop's/Cache. That would free up so much room. |
5 Dec 2014
Linke87
I find that Gorman Drip is too slow. I'd remove it for another Aesop's. I also find Hemorrhage too slow as well. My meta runs at least 1x Swordsman in every deck, so I'm weary on running Crypsis as my only breaker. A few changes I'd make to start: Remove: Gorman Drip v1 x2 Hemorrhage x1 Public Sympathy x2 Djinn x1 Add: Steelskin x3 Aesop's Pawnshop x1 Starting with this, you will at least be down to 45 cards. As for the breakers, I'd at least add a Mimic to combat Swordsman and any other low sentries. I'd remove the Nerve Agent since I'd already be removing the Hemorrhage. |
6 Dec 2014
4dd150n
I'm also OK with the pace of both Gorman Drip v1 and Hemorrhage. To me they typify a good virus: slowly drain the Corp and then use their ability to screw them over when the time is right. |
Gorman Drip does not say to remove the virus counters. So if your drip has 3 countes already and you play a hivemind, you can trash it for 4 credits.
Looks interesting. Maybe Steelskin over Public Sympathy? That'd cover some flatline protection and card draw at the same time