Club Penguin presents: 7 Penguins (7th at Euros, 11-1).

JakeHelms 494

Club Penguin presents: 7Penguins

Do you remember Killer Penguins? After taking down a Regionals, our team, Club Penguin, decided to dig deeper into our vast world of weird Penguin decks. During our weird phase of testing all sorts of nonsense for Euros, we discovered Moon Relocation, a rather silly, un-refined deck with the right, fun idea. So we took it, we refined it, we figured it was fun to play and kinda good... And then we rode its coattails to a first-class finish at the European Championship. And our good friend Papa Penguin is here to teach you how to play it. Papa Penguin

What is 7Penguins and how do I penguin seven times?

No worries, fam. First of all, you do not need to penguin seven times. That would be rough. Once is enough.

7Penguins is a Hasty Relocation combo deck that tries to score 7 points in one turn. Let's just jump right into it.

First of all, you draw plenty of cards with BLC, VLC and UVC (There's no level!). Playing BLC into VLC is just gross. On turn 5-ish, you should have plenty of cards in hand. Look for Estelle Moon, Succesful Field Test, Hasty, Accelerated Diagnostics, Shipment from MirrorMorph, 2xShipment from SanSan and X-ish cards to install in remote servers, with X being the number of cards in R&D minus 4. Does it all add up? Great - time to win!

  • Click one: Play Hasty. Put back SfMM and 2xSfSS. Now's the last action window for our opponent to interrupt us before we start comboing. Let them make it count.
  • Click two: Play Accelerated Diagnostics. Install Estelle Moon and Succesful Field Test. Put 4 counters on that with 2xSfSS. Now we get a giant action window: Rez Estelle Moon, score Succesful Field Test (removing any currents, such as Rumor Mill), install a bunch of cards with the ability, trash Moon to draw many cards and get double as many credits. If you can/wish, draw by rezzing a new Moon and installing cards with Advanced Assembly Lines. You should end up with 3 or less cards in R&D and a bunch of stuff installed.
  • Click three: Play a Biotic Labor. If you do not have it, it is still in your deck. Oh well - you can just play Accelerated Diagnostics to play it from there.
  • Click four: If you have 1 card left, draw it. If you have two cards left. rez a Jackson Howard to draw them. If you have three cards left, play Accelerated Diagnostics, playing any cards you want and trashing the others. If you have more, get creative. Then rez a Jackson Howard, shuffling in a pile of 2xSfSS and a Biotic Labor or whatever you might need.
  • Click five: Play Accelerated Diagnostics to play the cards we just shuffled in. Get 2 clicks and put 4 advancement counters on Vitruvius. Score that. Need anything? No worries, fam. That's why we got a counter. Use it. Rez Jackson Howard, use him to shuffle in the same pile. Or just 3xSfSS.
  • Click six: Play Accelerated Diagnostics. Put a bunch of counters on a GFI. 5 of them, to be exact. Score it for the peng-win!

Those are the basics. As you can see, there's a bit of wiggle room with extra Jackson Howards, extra clicks and credits and stuff like that, which lets you get creative from time to time, or just install cards that get stuck in your hand after drawing your deck. Playing Ultraviolet Clearance with Accelerated Diagnostics after a Hasty is pretty cool. I'll let you discover that kind of stuff for your self - most of the time the basic stuff is enough.

How well did you perform at the European Championships?

At the European Championships, I figured this deck had an OK match-up against most decks, and could probably peng-win over the Whizzard deck that the UK team had put together. I was wrong. It demolishes it most of the time, really, and the decks problematic match-ups were easier to deal with than I had expected. 9 out of 10 of my opponents made it into the top 16. Notable opponents included Chris Dyer, who played a Medium turn one and ran three times, and then more or less spent 3 turns drawing cards before I scored 7 points on turn 5, as well as Dan D'Argenio, Dave Hoyland whose Siphon Whizz got a tad unlucky and could not get a Siphon off while it mattered, and plenty of other amazing opponents (and almost all of them made the top 16!). It lost to Percomis. What can 7Penguins do against such reckless hate?. The answer was: not much. Apparently. I was fairly close a couple of times, but did not have everything I needed. The deck significantly overperformed compared to our expectations.

Why does the deck have [CARD] and how can I improve this?

The answer is most likely that I was afraid of some obvious hate (like Account Siphon and Employee Strike) or that I simply added 1 Turing and 3 Blue Level Clearance to a very silly 45-card experiment and took that deck with me. The ice keeps most decks at bay for a few turns, which conveniently is just what we need to collect our cards and combo off. Targeted Marketing slows down decks with hate-cards, and if are lucky enough to combo off at turn 5, if we slow them down for one turn, we remove 25% of their game. Archived Memories usually just gets a Violet Level Clearance back to replay that, because that card is amazing. I believe the following changes would make the deck better, but testing has been limited. Attempt at your own risk. Do as you wish. * Take out: 1x Global Food Initiative, 2x Archived Memories, 2x Targeted Marketing, 1x Paper Wall * Add in: 1x Efficiency Comittee, 1x Sealed Vault, 1x Mother Godess, 1x Biotic Labor, 1x Reclamation Order, 1x Hasty Relocation

So this deck is good?

Certainly. When you get creative it gets much easier to combo off with fewer cards installed per Succesful Field Test, making you combo earlier. Decks teched for other match-ups often aren't able to do much to do your gameplan while you are winning. Runner combo decks are simply not fast enough. It does not win through incessant hate and can sometimes be blindsided by Employee Strike spam and large amounts of Account Siphons, but can combo off from 4 credits (3 if you also MirrorMorph out an Advanced Assembly Lines), and you will often want to attempt to do so if you cannot clear an Employee Strike or get Account Siphoned down to a level where you need to discard too many cards. Scoring Succesful Field Test and installing a bunch of Assets to gain a bunch of credits back with Moon is good. 2+5 still gets you to 7 in the end. Violet Level Clearance is just busted. If you get to use Hasty and Accelerated Diagnostics to play Ultraviolet Clearance and a few other cards, you just remove too many cards in R&D for your opponent to keep up with you. The main combo is very easy to perform, and you can easily add on to that to avoid tricky situations or do more advanced stuff.

Do you have any final things to say about 7Penguins?

Not really, but here are 7Penguins you can color with your crayons if you wish to do so. Preferably Blue, Violet and Ultraviolet. Stay within the lines!

20 comments
8 Jun 2017 servas

Loving it, hope you voted too :-)

8 Jun 2017 AkAnderson

I watched @shmeguy use this deck (or one very similar) and he won the game with 3 clicks left. For the runner it was very peng-ful to see shme peng-win.

8 Jun 2017 JakeHelms

@AkAnderson: Yeah, shmeguy is another prominent Club Penguin member. The deck very frequently wins with multiple clicks left over, and can sometimes just keep on scoring agendas from its winning position. I think the current record is scoring 14 points in one turn, but hey, you only need 7. The spare clicks are nice, because they allow for a lot of wiggle room when you combo off.

8 Jun 2017 TheBytemaster

Thanks for breaking netrunner lol

8 Jun 2017 Shmeguy

Club Penguin members have long endured smug comments from CI7 players, claiming that the shutdown version is superior to Penguins CI. It makes my heart happy to announce that not only have we outlasted power shutdown, but we have also assimilated their combo with the help of Estelle Moon and Successful Field Test. Well done on your many peng-wins ``@JakeHelms`.

8 Jun 2017 percomis

Estelle gives you peng-wings. Cool write-up, cool deck, cool player :)

8 Jun 2017 Wet Toastie

Nice write-up! There is no level in UVC!

8 Jun 2017 MikeJS

Congrats Jakob! So, here is the question: Is this the strongest corp deck the game right now (in a vacuum)? I'd find it hard to argue against...

8 Jun 2017 JakeHelms

@percomis: Hahaha! Thanks - it was lovely meeting you at Euros! @MikeJS: Thanks, and congratulations to you too! Going off of the reactions in Slack, this deck is broken. With changes I regularly win on turn 5, which means most decks with hatecards cannot even keep up. I think some build of this might be the strongest deck right now; it is at least stronger than it deserves to be.

8 Jun 2017 nungunz

Nice! I love it!

How was you runner kitted out?

9 Jun 2017 SneakdoorMelb

@JakeHelmsWhen you say "with changes" you win on turn 5, are those the changes in the writeup? Great deck btw, really fun and interesting to play!

9 Jun 2017 gozik

Please stop, I'm quitting.

9 Jun 2017 nungunz

With your -2 Targeted Marketing changes, how do you deal with EStrike through a clot/SMC + saccon?

9 Jun 2017 JakeHelms

@SneakdoorMelb: Yes, with the changes listed. @nungunz: I further removed 1 AAL and 1 Paper Wall for 2x Enforced Curfew. I would like to get the AAL back, at least, but this works well enough. Sealed Vault is also not good enough and needs to go.

@gozik: Club Penguin killed Netrunner :-).

9 Jun 2017 PRFogarty

You seem to imply that scoring the SFT will clear Rumor mill and allow you to collect Moon counters. Is that true? Because my understanding of resolution of effects on corp turn doesn't seem to agree with that.

9 Jun 2017 PRFogarty

Deck guy noted in slack that Mill is cleared first because of it's constant status compared to SFT's elective status.

9 Jun 2017 greyfield

Don't listen to them, players of brave, honest combo! Whatever you do, don't -

[five minutes at Club Penguin reeducation camp]

Hail Penguin Penguin is great Hail Penguin

10 Jun 2017 Kikayoaka

Rotation cannot come fast enough

10 Jun 2017 grogboxer

congrats on your finish and that's great that you discovered a cool way to win despite the shutdown errata, that's awesome!! but

12 Jun 2017 AkAnderson

2 days later and I'm still wondering what @grogboxeris going to say...