Mall Cops

Glitch 385

This is my take on the NEARPAD archetype. I really enjoy playing the NEARPAD decks, but found that there were games where my tag setup either came too late, or the runner was able to play around it. I kept trying to think up ways to improve on the deck within NBN, and then came up with the idea of scrapping it, and trying it within Weyland.

This style of deck really adds onto the pressure of Argus Security's ability, making both choices into a wrong choice.

I feel that most of the card choices are pretty self-explanatory, but I'll go over a couple of them that aren't as typical in this style of deck.

The first thing is the larger amount of 3/1 agendas. This is to aid in the never advance style of play, plus makes stealing an agenda and having to make the Argus ability choice suck that much more. Chronos Project is a meta choice, but I believe will help against Maxx/Eater decks that look to recur Account Syphon and Wanton Destruction.

The ice was chosen just for cheap, binary/taxing ice to protect centrals in the early game, so you can start setting up remotes without worrying about agendas being sniped before you get your Dedicated Response Team out.

2 comments
19 Dec 2014 ItJustGotRielle

@Glitch considered Daily Business Show? You don't have a lot credits in this deck (no agenda credits like HT) so with such a slow setup I'm worried a runner could take a PE approach and just be passive and credit up quickly and not run second click. Could you drop the Encryption for DBS? Depends on how important that trash cost is.

I would also be really concerned by Edward and Valencia, as both are going to wreck a flatline Weyland's HQ. Do you think that 3 ice by mid game will be ok for centrals? It almost seems like a never-advance rush deck that wants to score out quickly so the runner can't be careful and set up. Also what about Turtlebacks?

19 Dec 2014 hatman

I'm not 100% sold on the tagging ability here--it seems to me that I could just run 1st/2nd click and choose the meat damage option, bypassing the Dedicated Response Team's kill completely. Snare is the only punishment for that, and it's 2 cards out of 49--not insignificant, but not the strongest kill condition. You could rely on Midseason Replacements, but getting that in hand without an atlas token seems difficult. And getting an overscored Project Atlas seems to require indicating something's an agenda.

With only 9 ice, I really feel like you need more disincentive to multi-access. Jinteki: Personal Evolution usually has a full suite of Shock!s and Snare!s, just to keep runners wary.

I like the idea--a Weyland deck that plays like a Cambridge variant--but I don't know if everything is firing on all cylinders yet. Near-Earth Hub threatens to score out, so runners accelerate their game plan; Personal Evolution makes every server a morass of net damage, and slowly whittles the runner's deck down; I'm not sure how Argus forces the runner to play an unwinable game yet.

Also, consider Checkpoint for this deck.