Satellite Uplink

Satellite Uplink 2[credit]

Event
Influence: 3

Expose up to 2 cards.

T-minus 13 seconds. Leela had to work fast. She jacked in the mesa wire and activated the screen. 7 seconds. The internal SLD was still booting. 4 seconds. The interface flickered to life with an orange glow. 2 seconds. With a tap of a finger she was in.
Illustrated by Matt Zeilinger
Decklists with this card

Trace Amount (ta)

#23 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Trace Amount
Rulings

No rulings yet for this card.

Reviews

Expose is still an underrated and underused (design wise) ability. It has been said in a few podcasts and articles that many high level players are starting to include just a single Infiltration in their decks - a single expose can make the difference late game from running on a server when it isn’t needed, saving the money and not opening up a scoring window for the corp next turn. Satellite Uplink could conceivably help in that - if there was ever a need to expose two cards.

Early game it can help against the ICE that has yet to be rezzed, later game it can help if there are multiple upgrades in a server that need to be dealt with, such as with Drive By - a Satellite Uplink first can make sure the Drive By hits the right card to make the run on the final click successful - but that is very combo heavy and click intensive.

Blackguard is a natural combo with Satellite Uplink however, and if there was some way to reliably run a Blackguard deck without the huge temp hit that the eleven cost console generates to install it, it would be a powerful economic warfare card. Yet, like most expose cards, until that mechanic becomes more needed or “powerful” (in general met a terms), Satellite Uplink is not likely to be very impactful.

(The Underway era)
418