There is a good use for this card: teaching new players.
I mean the card functions exactly how you would expect, and at a 0 cost that trashes programs, the power curve isn't wrong.
But there are all kinds of things that this shows a new player:
It shows them that you can't assume that a broke corp cannot Rez stuff. It shows them how a trace works. It might help them learn how to facecheck ice without fear. It might give en example of why you might not want to break a subroutine, ie if you have them playing an Andy deck and they have a Faerie installed it shows them the you can use the trace to make the corp spend money and then. I mean if you break it you lose Faerie, so why not make the corp pay for you to lose Faerie, right? It will help them learn to count influence, ie if you have Burkes and
It's not something they will see in most games, but it's a clever handicap to give yourself why they are getting used to card pools and basic skills.