RIP. Banned less than two months after release. For anyone who never had the pleasure of playing against this card and is wondering why it got banned, look no further than here: netrunnerdb.com
At first glance, this seems like a modest deterrent to the Corp trying to do small amounts of damage, as it won't help you if you're dead. On closer inspection, the following things become apparent:
- This trashes cards equal to the total amount of damage taken on a turn, not just the most recent source.
- The Runner does not have to pay per card trashed, this is just a straight up trash ability.
- This does not specify damage done by the Corp, which means the runner can trigger this ability by damaging themselves.
This resulted in an archetype where the runner plays solitaire until they have all their combo pieces, and then self-damages enough such that triggering all three copies of this card will mill around 30 cards in one turn.
This was a stupid, frustrating deck to play against, and very little counterplay was available other than trying to score out before R&D gets nuked.
If this strategy had been caught during playtesting, some minor tweaks (only counting damage done by the corp for example) may have balanced this card, but I'm not sad it's banned outright.
Clearly FFG needs more degenerate playtesters to catch combos like this.