Supercorridor

♦ Supercorridor 4[credit]

Hardware: Console
Influence: 2

+2[memory unit]

You get +1 maximum hand size.

When your turn ends, if you and the Corp have the same number of credits, you may gain 2[credit].

Limit 1 console per player.

The Net is boundless, but the right access port is worth a road trip.
Illustrated by Elizaveta Sokolova
Decklists with this card

Downfall (df)

#23 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2019-04-27

    NISEI Downfall Release Notes [NISEI Rules Team]

    When does Supercorridor check the number of credits the players have? If they have a different number of credits at the end of the Runner’s turn, but resolving another ability (such as Citadel Sanctuary) causes them to have the same number of credits, does the Runner gain 2?

    Supercorridor checks the number of credits the players have when its ability resolves. Even if the players have a different number of credits when the Runner’s turn ends, it will still trigger, and other abilities can cause Supercorridor to end up paying out.

Reviews

I think this is a pretty good console - 2 mem is great, extra hand size is incidentally useful and you only need to fire twice to break even (barring the click to install).

The real skill test is figuring out when it is right to get those creds, and when it is better to do something else.

(Downfall era)
1889

I was wrong, and this card sees no play. I'll leave the investigation as to why as an exercise to future generations of players.