Influence is all out on 3x Account Siphon and 1x Levy AR Lab Access. This deck is built to be aggressive from turn 1, get on top and stay there. For the most part it manages to do exactly that. No Hades Shard, no Femmes with retrieval runs, no breakers aside from Eater for almost everything and Crypsis for emergencies when you NEED to access something.
Eater is the #1 target to get in an opening hand, followed by Account Siphon, Econ, and Keyhole. Ideally by turn 2 you should be running and applying pressure, parasiting whatever gets rezzed (especially those pesky Wraparounds) and Siphoning whenever you can land one. Ideally you can siphon on your first click (which you may have 5 of with Joshua B), install a Data Leak Reversal and trash some cards. The economic and time pressure this puts on the corp is huge. They have to protect themselves from further siphons, they have to protect archives, they have to trash DLR, and they have to do all of this on a budget that’s sprung a leak.
I can give examples, but how the deck plays and when you play what varies greatly depending on what you draw. This is the mistake I think a lot of people make when playing Anarch, MaxX in particular. You shouldn’t be looking for tutors, or installing just the right thing at the right time. You should be playing whatever you happen to draw for the maximum amount of impact you can make at the time. Including a sufficient number of high pressure cards (Siphon, DLR, Keyhole, Joshua B, Wonton Destruction, Parasite, etc) means that pretty much no matter what you draw you’ll have something you can hit the corp in the mouth with. The speed of the deck means that taxing corps often times find themselves broke and iceless within a few turns, and rush decks have issues dealing with Eater’s one-click rig setup. It’s a deck I’ve had enormous success with in testing so it was by far my more comfortable deck going into the event.
No one packed Swordsman to that games store?