This deck is wacky, but it is so fun to play.
It is built around my favorite netrunner card: Edge of World!! It's a dumb card that is very hard to make work, but the Timmy in me loves it so much. The problem with EoW is that you need a ton of ice to make it truly scary. The way I've found it works best is play it early with a 2 or 3 ice remote server. If the runner hits it then you can never-advance in that server for the rest of the game because they won't run it again. If they don't hit it, make sure you rez the thing before you trash it, or just let them find it in the archives. Maybe they saw one with indexing or maker's eye or something. As long as the threat of instant death is there, it changes runner behaviour drastically.
So much ETR ice. It's all gear-check, so pile up the bad pub and don't worry about it. Once they have all their breakers your central ice is swiss cheese and you have to play the shell game or win with a biotic labor. Don't waste biotic labor if you can score normally, as you will need them later.
If they ignore the remote, score out. If they don't ignore the remote, EoW them. Honestly, this deck is basically the definition of rush.
ABT is great early, but not so great late. With so much ice in the deck you have a good chance of landing something. I've used it to upgrade a 3-ice remote to a 6-ice remote, which then is an awesome EoW server.
Hope you like playing jank. I know I do.
OK, so the last 10 games or so I have cringed to hold Legwork and never played it. I've also lost because of damage taking out both Levy AR Lab Access and Same Old Thing
Should I drop #Legwork for Same Old Thing? Something else? Remember, installables are not good in this deck.