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Changed a couple of uncomplementary parts, mainly the Grail ICE scheme. Hopefully it is now more streamlined, yet equally frustrating.
3 comments |
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28 Oct 2015
urbanfractal
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28 Oct 2015
Waltzard
The ultimate question that must be asked of any Corp deck is "how does this deck win?". With an enormous array of 3/1 and 2/1 agendas (and 3 archers), its clear you aren't going for scoring out. It looks like you want to hide the gov takeover on Glenn station and use The Board to make anything the runner steals irrelevant, and flatline them eventually. That plan isn't likely to work though, with the cards you have. If the Runner just sits like a lump and never runs, the only hurt you can put on them is your Vulcan coverup. So, presumably, the plan is to kill when they run. But you are Argus, which hurts snare a lot. (Stealing an Argus agenda generally tags you, so folks do run for agendas when they are ready to take a tag. Thus, they can use what they saved to clear their agenda tag to clear their snare tag.) You have Gutenbergs (at a high influence cost), but that hits the same wall. They are running because they want an agenda. If they want an argus agenda they have a plan for a tag. If they face plant into a Gutenberg, they'll jack out and fix their tag. Next time they'll come prepared to break the routine or beat the trace. DRT is in this same boat. If the runner is tagged mid run, they will jack out before finishing the run. If they are tagged pre run they will clear tag before running. As an aside, this deck gives out a shocking amount of bad pub. They will smash right through your ice after a little while. Your ice isn't super numerous or strong to begin with, so that's a real issue. No one can win if the runner is getting in for free whenever they want R&D deep dive will bring you down. If you want to flatline runners, bring Sea Source or Midseasons to turn on your scorched. Those require that the runner run or steal, but not things they explicitly control like the stuff you are currently using. Further...The Board doesn't work. Yes, once its out their agendas become worthless, but they are still there. Once they get rid of The Board their points will come back. You don't have any way to protect it that I can see, beyond some unremarkable ice. You aren't using it to lure them into self destruct, and you can't keep them out forever. I think you need to take this deck back to the drawing board. If you want to score out agendas, get some 5/3's (The Cleaners seems to have some obvious synergy with your plans, and any 5/3 turns Punitive on) and some fierce ice. If you want to flatline runners get Sea Source/Midseasons. If you want to use The Board you need Self Destruct to try and protect it. Whatever you go with, good luck! |
29 Oct 2015
enk
A wise man once said: "Never go half retard". Since you are already dipping into the madness that is The Board, might as well dive deep. And by diving deep I mean including 20 1 pointers. Not even kidding. Gov't Takeover has enormous potential to screw up your plans, and hiding it in a singular Glenn Station is just extremely clunky. To make space for all those 1 pointers, I'd lose the Snares and other random stuff like Static, Root and Paywall (with so many 1 pointers your Paywalls ain't gonna last long). As for the 1 pointers, I'd drop Vulcan. It's not worth the risk of taking extra bad pub for what it does. False Lead is the key agenda for this type of deck imo. Score one and the runner's life becomes much more difficult. If you choose to drop Gov't Takedown and Glenn, I'd go for Profiteering. Theoretically you could include 3 2 pointers (e.g. NAPD) and 14 1 pointers instead of 20 1 pointers. Posted Bounty can also provide you with the game-winning tag in some scenarios. I did run a 20 1 pointers Argus Board for a while, and it made for some interesting netrunner. Not to say it was a very good deck, but at least the strategy was clear-cut and had very little moving parts. You drop 1 pointers on the table, either multiple in a turn naked or behind a single annoying ICE, like Data Raven. While doing this you also build a server that will eventually host your Board and definitely one Ash to protect it. Besides these cards there's mainly ICE, some econ and a couple of interns since the safest place to wait for a board meeting is in the archives. But in all honesty, with so many better meat damage concepts floating around and Plascretes covering every runner, this concept is mostly just a mad science project. Good for laughs when the runner sits at 0 points while holding 10 agendas in their scoring area and tries to figure their way through 2 or 3 Archers into an Ash and still have enough money to trash The Board. |
Thanks to @PapaBear for the nudge towards Glenn Station