Captain Frack It!

Mechanoise 1590

This is a deck that focuses purely on speed. While there are plenty of options to utilise a Scorched Earth modification, I've been concentrating on just getting agendas out and scored as quick as possible, and it's worked surprisingly well.

GRNDL: Power Unleashed's benefit of 5 additional credits comes with being able to play Restructures instantly, have enough money to protect your centrals and scoring remote early on, and have residue credits for scoring - especially as nearly all of these agendas support gaining credits.

Influence is a big issue with GRNDL: Power Unleashed, so I've opted for SanSan City Grid as it's not only an obvious choice in fast advancing, but the Runner feels it's mandatory to trash when they see it - and I'm fine with that, (especially with an Interns in hand.

Bad publicity will stack, over time, but by then you're hopefully on 4-5 points early, with the Runner in a panic over your current score. Use Archer to turn the tide as you need to, and get Space Camps in Archives to further support your agendas / ICE if your opponent needs the open Archives to amass Data Sucker tokens - of course, you could just over-draw, drop them in archives and protect it as a bluff.

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