Sons of the Haarpsi

BarryAllen 2

Been testing this out for a bit, and it actually plays really well.

I have been running Turntable for awhile now so when Exchange of Information came, I was naturally interested.

So, usually it boils down to: - Money, you'll have lots of it. 3 Hedge, 3 Sweeps, Special Offer, mostly cheap Ice... - Tags, now here is where it could, on occasion, get tricky. I like to keep a Midseasons/SEA/Consulting on hand, so that I am ready. (Or maybe a Breaking News in a remote) - Let the runner steal a Vanity Project, or a GFI - Take it back with Exchange of Information. (preferably, exchange a 15 Minutes for it, then click it back into R&D)

The fact that the runner only can steal 1 agenda per turn, together with News Team and the Shi.Kyü helps a lot!

I would love to hear your thoughts :)

Thanks for your time!

2 comments
6 Jun 2016 x3r0h0ur

I would add 2-3 profiteering because it will ensure midseasons basically, and the bad pub is largely irrelevant since you're not taxing the runner, and you can just use your ability to ram and jam agendas, they either steal and get midseasoned, film critic, or you take off going fast scoring. Astro is still good too btw, probably better than a shi.kyu, which might never land.

6 Jun 2016 BarryAllen

@x3r0h0ur: Hi, first of all thank you for input! Much Appreciated! Profiteering is a great idea, and I could easily trade out the Chronos Project and maybe even a TGTBT or Quantum Predictive Model for it. As for the AstroScript Pilot Program, I ran it at first but traded it out for the Vanity Project when I noticed how great it was in this deck! Again, thank you! :)