Too Good To Be True
Sometimes scoring TGTBT can loose the game for the runner making it an agenda that the corp often WANTS to have stolen.
Punish with tags immediately: SYNC: Everything, Everywhere is an identity custom made for adding salt into the runner's wound whose been tagged, additionally rezzing Dedicated Response Team just before runner accesses TGTBT, give the runner a little taste of what could be in store with the next combo
All tag & no joy: What better way to show the runner your appreciation than to give a tag for free but avoid burdening him or her with an agenda! For example if the runner isn't quite able to cough up the 5 extra cost from Red Herrings they will access TGTBT but not steal it, taking the tag but no agenda. Similarly Strongbox allows the runner to access TGTBT gaining it's tag(s) but unable to steal it if there are no extra s to do so. Furthermore say more than one Agenda is in Archives when the runner accesses Archives, with Haarpsichord Studios: Entertainment Unleashed any copies of TGTBT will be accessed and therefore generously giving tags regardless of whether they are stolen or not (only 1 agenda would be stolen in such a scenario).
Punish with tags if runner goes Tag-Me: It's helpful to have some tag-based options to punish the runner in case the runner isn't able to clear the tag or (foolishly) chooses to go tag-me. Any of the following are examples of combos that could demonstrate to the runner the disadvantages of not clearing tags and why TGTBT is indeed Too Good To Be True: Big Brother or Midseason Replacements to pile on yet more tags followed perhaps with Psychographics to score agendas rapidly or Scorched Earth to go for the kill or Private Security Force to grind the runners grip down, Bad Times to mess with the runners rig of programs, Closed Accounts to target the runner's credit pool, score Market Research as a 4/3 agenda, Freelancer or The All-Seeing I to more efficiently trash resources and possibly Traffic Accident (if TGTBT causes runner to actually have 2 tags) etc
Second Guessing Runner: TGTBT along & NAPD Contract (just like Fetal AI for Jinteki ) etc, are taxing agendas that may give the runner second thoughts before running prompting questions like, "Do I have a enough to make a run right now?" or, "Do I have enough s right now?" etc such hesitation itself may provide lost momentum or lost opportunities for the runner.
Deal out some meat: Punitive Counterstrike may be able to strike the final blow the a runner thinking that clearing tags makes oneself safe
(Did I miss something obvious, I'd appreciate suggestions in the comments below, I may add it to this review)
Tag from anywhere: Regardless of where accessed, even from Archives TGTBT is going to put a tag on the runner
Tempo-Tax: Picking up a tag from NBN is going to put a fair amount of pressure on the runner to clear tags, starting from 0 could cost the runner up to 3s and still keep the corp relatively poor and low on momentum
Multiple Tag Windows: With 3 copies of TGTBT, each potentially provides an opportunity to tag a runner who is desperately trying to avoid tags,
Score them: Runner not taking the bait? 1 point for each TGTBT for a maximum of 3 is not a bad consolation
Take it: Giving points away to the runner for free certainly raises the risk of losing the game later
No Tag-Me: Particularly with resources like Decoy (or other tag-avoiding methods) the runner can steal the agenda and the corp may end up with nothing in return. Even with the tempo hit of clearing the tag, it still may be a net positive for the runner.
TGTBT is certainly at home with NBN's philosophy of tag-induced punishment. 1 agenda point seems right for what it does. Providing flexibility and a fairly reliable way to get the tag-game started TGTBT is a solid agenda worth considering.
--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.