Wailn' on the Ice

kyrubas 2

So this has been pretty fun to play with, though I think it could do with some improvement and any comments are appriciated. The cards that can't be compromised on are Full Immersion RecStudio, Worlds Plaza, and Sandburg. I realize these are vulnerable to Political Operative, but that's mitigated a bit by trying to lock the runner out of HQ with a combination of taxing ice, Ash 2X3ZB9CY, and Crisium Grid.

Strategy wise, scoring a Hostile Takeover ASAP is really useful for Archer and I've caught the runner off guard a couple of times with this. Lizzy is in here to either bounce to get rid of bad pub or to kill of annoying locations. In my experience I tend not to worry about the bad pub from Hostile Takeover. Midgame Sandburg is supposed to shine with up-to a +10 on ice strength, though Rumor Mill can ruin your day. Paywall Implementation is in here as I have been seeing more currents getting played, plus it's a nice drip.

2 comments
18 Aug 2016 kyrubas

I may try changing the Paywall Implementation out for some other current that cost 0's since it can be rather lackluster when the glacier effect gets going.

18 Aug 2016 kyrubas

I may try changing the Paywall Implementation out for some other current that cost 0's since it can be rather lackluster when the glacier effect gets going. That will mean needing to remove some influence though.