Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
A Study in Static |
Future Proof |
Creation and Control |
Opening Moves |
Double Time |
Honor and Profit |
Upstalk |
All That Remains |
The Source |
Chrome City |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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The brains' dilemma | 0 | 0 | 0 |
Include in your page (help) |
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I know I'll love this. I'll love it how I've loved mushin + trick of light + mandatory upgrades/cerebral. So this ID open an entire world of new good things. - 1 hand size means 1 free brain so we need only 2 more brains for make snares and IEM very dangerous. Explaining some choose: - shell corporation: funny to put it into an edge of world and charge it. Or on a double advanced cerebral overwriter. - edge of world. Simply free brains. - giry labyrinth :the only choose I'm not sure. In early game is damn strong (hand size 2 is like wtf in first or second turn) but then is a-one-credit-to-pass-ice.
0 comments |
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