Startup Starter Earth Station v 1.0

YsengrinSC 1431

This is one of my set of Startup Starters. These aren't meta-defining decks, but the should be solid enough to win games, and give you a shell you can use to start deckbuilding. You can find the others here.

This is a classic glacier style deck. You will turtle up and defend your centrals tightly with ICE, and eventually build up a remote that require the runner to spend oodles of credits to score. Wall to Wall and Cayambe Grid help you build up some really impenetrable remotes. One interaction to keep in mind is that if you have Anoetic Void and Cayambe Grid in the same remote you can force the runner to pay the Cayambe grid tax and then end the run with Anoetic Void. You have a backup win condition where if the runner does try succeed in stealing your agenda, you can use Punitive Counterstrike to give them a really bad day (generally don't play it till you have two in hand and can deal 6 meat damage after they score one of your 5/3s).

To adjust you might want to drop a Void to free up so influence for other power ICE that is available to you. This list is very heavy on barriers, so getting more sentries and code gates in to force the runner to find more breakers may be a good way to handle a potentially weak early game. There were also a lot of support cards for big ICE in Ashes, so you can definitely give those a look too.

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