K-Tower_Teardown.v2.0

suibne 2

Ok this works pretty well usually. I love those ice breakers. But the deck feels too .. simple?

Sometimes I run through R&D np and score everything I need (and send whatever nasties to with Maya down below). But I'm a bit squishy until I get my braincage and my hand size up to 7 (Snare! killed me before with my R&D snooping).

I think it's a good deck, but if unlucky it can take me a while before I get the right breaker and corp just scores before my rig is set up ..

needs work, but I think it has potential!

2 comments
3 Apr 2017 Zankoku

How are you keeping enough MU free for Data Folding to remain active?
How are you getting the necessary link to make the cloud breakers cost no MU?
What's Brain Cage even for (if you're that worried about Snare! you can just toss in a Feedback Filter or something, if for some reason you need hand size then there's little reason to use it over Public Sympathy)?
What do the Infiltrations accomplish?
Why Day Job over Peace in Our Time, if you need those clicks to set up off of the money you just made?
The only thing involving tags that you can even take advantage of with your ID is Maya, is Jesminder really the best ID for this?
What's the double Levy AR Lab Access for; is there some matchup where you'd really need to replenish your deck?

9 Apr 2017 suibne

ok tnx. some things to think about. data folding works nice if i pull it out of my stack at the start of the game. but u'r right, it doesn't do much elsewhere. are the breakers really useless if u can't install them for free? they've gotten me through a lot of ice. u have a point with brain cage. it sort of stuck in my deck, i guess i like a big hand (i don't have the public sympathy card for example). tnx for the input!