NAPD Deck SHUX 2018

SomeMuteMasonry 8

Just a quick attempt at a NAPD deck designed to take on 3 runners that aren't "super" tech-ed for the format.

#1 change is to get some Crisium Grids in, probably in place of the red Herrings which while helpful isn't quite as flexible for central protection

Game plan is pretty simple. Try to mulligan to Jeeves + a 3/2 and score it with a counter on T1. This sets you up to get a win with FA later.

The best start up turn this deck has is install an expensive ice on RnD + HQ install a weaker ice in the remote, install jeeves in that remote and install a Vitru or Atlas in a new remote

It will be a tough game overall, but by turtleing up, you might just stand a chance at getting your win through FA before they can get enough accesses. Scoring in the remote is also possible but is a pretty big challenge overall.

Hopefully this gives you some ideas if you want to try this format for fun, I lost almost game but regularly it was down to the last turn for the runners which feels pretty good for this format

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