vs CtM (Win) - took an aggressive line, and it payed off
vs Skorp (Win) - played by the books (mulligan/draw for breakers. rebirth into Quetzal (not Omar) if possible. Ignore Oaktown).
vs CtM (Win) - took a non-aggressive line, and it payed off
vs Skorp (Lose) - took a slow (Maw) line - but otherwise played by the books, got to 6 points only to make a huge misplay by installing Aumakua the same turn that I stole an agenda
vs Skorp (Win) - luck sac stole 9 points from R&D turn 2
vs Echo Chamber Azmari (Lose) - clicked for credits (good), made several small misplays by poking centrals for single accesses (bad), paid through the nose for Ice Carver (good), tried to be clever by retrieval running femme for tollbooth instead of just using black orchestra (bad). Hit a SSL and got double punitive'd.
vs CtM (Lose) - took an aggressive line, and it didn't pay off
vs ASA (Win) - let the Corp score 5 points in a Jinja remote, while I built up a Data Folding + Maw central lock
Maw and Data Folding are slow cards (slow is another word for bad), which excel in the late game once you've established a remote lock.