Weirdgineering the Whoture

travisrchance 2261

The concept here is to play Mushin to an end that isn't some form of damage. Using other advanceable assets, like Plan B and Thomas Haas, this deck tries encourages the runner to take risks that often result in gains for you. RSVP is an all-star here, assisting many of your trashables and syncing with cards like Ash, NAPD, and Utopia Sprawl. Architect is also important as it helps to build strong/ taxing servers, flop in asset econ/agendas (where possible), and get back cards like Will of the Wisp and Ash, once trashed.

The econ is pretty strong here, using EtF's ID ability with cards like Architect to get some nice net gains. I have chosen PAD for the time being over Adonis because I do not have to usually bother protecting it due to the cost and seemingly innocuous drip it provides. Adonis sits in that dreaded 4 cost slot, which can be problematic given I have a handful of other cards at that price. Perhaps with Architect it is worth the risk, but, for the time being, it serves a purpose. The rest is pretty straightforward: Green Level, Hedge, Pop-up (on a central), and Haas Mushin/headfake isn't bad at all.

The ICE is admittedly bland. As stated, RSVP is a pro in this with the high volume of trashables and the 'pay to steal' cards. I have chosen Wall of Static over Bastion simply because of the cost ratio of the deck--we do not need more 4 cost ice--as well as potentially susceptibility to cards like Atman (which doesn't see much play these days). Sadly, Bioroids don't do the job here, as we are aiming to keep taxing the runner in credits where possible. Playing 3 Mushin and 3 RSVP leaves us only with 3 influence to mess around with. I like Pop-up for its synergy with making trashables less desirable to, well, trash, as well as being a hard ETR with RSVP in a pinch. I am not a massive fan of Chimera, but I think, for now, it works. Excalibur is another consideration, as you are head faking a lot, so the smokescreen on something like a central is strong against Criminal and Shaper. The Rototurrets paid nicely with Will O' the Wisp and Aggressive Secretary to help keep your ice semi-relevant as the game progresses. You want Architect and Pop-up on centrals for sure.

Fast Track pairs nicely with Mushin to force through things like Plan B on a Vitruvius or to headfake them into an Aggressive Sec or Haas. OR, if you have your defense up, it works nicely with NAPD behind an RSVP (or in tandem with Ash, etc.). It can also help to score an early Utopia Shard, which adds even more taxing into the mix, making your RSVPs even stronger. Mushin can also help push your single Mandatory upgrades through, resulting in that coveted additional click a turn.

Archived Memories is also important, as you need to be fluid. Not only is it good in the more-commonly-seen Noise match ups, but also for getting a lot of mileage of out Mushin and the many other utility cards/tricks in the deck. We also have Vitruvius for this purpose (when over-scored), as well as Project Hades (different, but still effective against mill and for funneling econ back into the deck). Vitruvius can sneak in by way of Architect as a no-advance, but usually you want to get the agenda counter to get back things like Mushin. It is also your best Plan B target--remember to put that extra counter on Plan B for NAPD if you have one in hand.

Inversely (of the Fast Track play above), you can get back a Haas, Plan B, Agg Sec, and then Mushin out an agenda, keeping them guessing.

While this may seem completely odd, and elicit the question 'Why not play Biotic,' I would suggest giving it a whirl. It is absolutely a play-style type deck for those of you that like risk and reward strategies that put the runner on hard decisions.

4 comments
16 Jan 2015 Oisin

I like the idea--this looks fun. I wonder if replacing one or two of the Pop-up Windows with Project Junebug wouldn't make sense here and give the runner even more pause on whether to run?

16 Jan 2015 travisrchance

@Oisin I think this would lead to inconsistency, as the deck has no other means to flatline. Also, 0 credit cards don't work with RSVP in terms of not being trashed--right now the deck has just the 1 Aggressive Secretary. I feel like Pop-up is a contender for this remaining three influence because it works well in tandem with generating $ while taxing the runner. It just reinforces the strategy the best while representing ice that COULD be etr in the early game.

16 Jan 2015 Oisin

I guess this matters if you play the same people over and over, or are playing random people. I play the same people over and over, so they learn my deck pretty quick. After about two games, people would realize that you don't have any traps that really sting, and would start running every Mushin install blind (I mean, Aggressive is bad, but not game changing, and your Ice isn't taxing enough to keep a strong deck from running on every remote server you lay down).

But the deck is odd enough, and Mushin scary enough, that this would trick someone the first few times she saw it.

17 Jan 2015 travisrchance

@Oisin I don't think you need a threat of flatline to make a run non-equitable. Actions matter, so smashing in and letting me use Plan B, or use Haas, or (as you mentioned Aggressive Sec), or navigate taxing ice only to discover it is an NAPD, or same situation with Ash/active Utopia Shard, or even using it on something like Wisp. The deck is consistent in its ability to make the runner decide to potentially waste and action, while plowing through annoying ice, or let you potentially score.

Besides, can't the runner just draw up out of Junebug range easily? The deck has no followup, so a runner can just get 6 cards in hand and it would be a waste. And this is the issue with including a random damage card (like Cerebral Overwriter). If there is no reinforcing cards, then it sort of is a real cross your fingers and hope. And this certainly doesn't help against playing the same people: 'Oh, he plays a random Junebug, so I will just draw up and then run it.'