Mutating Foundry

bourgman 34

The idea is to build around Mutate. Install Marker, tutor for another copy. Once all of the Markers are out of the deck, you mutate them. Use Archived Memories, Jackson Howard, Architect for recursion. Get all your centrals well-protected, plus 2 remotes (1 scoring, 1 econ). Eliza is a backup plan for expensive things. Test ground to save Server Diagnostics if you want to install more ICE.

Not yet playtested.

2 comments
7 Dec 2015 Krams

Why Marker? Any cheap 3-of ICE could do the job. Wouldn't an early game hard stop like Quandary be better? Because Marker on it's own doesn't do anything besides being 0 to rez. And if 0 rez cost is your only concern you might as well use Pop-up Window for the same influence and earn money from the ICE.

7 Dec 2015 bourgman

@Krams Thanks for the feedback! I settled on this one because it's 0-cost, 3-stregth, low influence, a Code Gate, and it pairs well with Bioroids late game after I'm done mutating. I might change it up after playing it once or twice, if I ever find the time :(