sportsEMP

jan tuno 2685

A cute little kill deck before rotation comes in. >50% wr on jnet.

Spam agendas, then get a big turn with Fast Break and Game Changer that allows you to kill with Neural EMP and Archived Memories.

Sometimes you only score False Lead, sometimes you can get a couple agendas in early and can threaten a late Project Vacheron from hand. A good number of kills happen with Snare! + False Lead.

Cybernetics Court is really there only to help you carry your hand from the turn before you kill to the turn when you do, and you shouldn't bother installing extra ice just to protect it (although do jam it in a scoring remote, if you had built one previously)

Salem's Hospitality is mostly there to name I've Had Worse, which greatly disrupts the deck.

Only two 3/1s will rotate away, and I expect this deck to still be working post-rotation if at least a new 3/1 with some utility comes out, especially considering how good the new HB 3/2 is. However, Neurospike might be a better wincon than EMP, despite the extra influence.

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