Agenda: Security • Adv: 3 • Score: 1

Forfeit False Lead: The Runner loses , if able.

It didn't look like the headquarters of a multi-billion cred company. Probably because it wasn't.
Neutral • Bruno Balixa • A Study in Static 80
Links: Decklists | ANCUR
False Lead
Rulings
  • False Lead cannot be forfeited unless the Runner can lose 2 clicks. [Official FAQ]

  • The Corp can forfeit 2 copies of False Lead at 1.1 to force the Runner to lose 4 clicks. The turn advances to the Runner’s discard phase after 1.2 resolves and the Runner has no clicks. [Official FAQ]

Reviews

This card does not get enough love. Let's talk about just a few of the wonderful things forfeiting a Falsie can do for you:

  • Got bioroids? Don't want them to get click/e3'd through? False Lead says you're going to slam headfirst into that Heimdall.

  • The runner found a Snare? Hold that tag and 3 damage in yo chest, son.

  • Argus LOVES this card. Make your damage and tags stick. If you slam out a Falsie early you can scorch them on your terms. Whenever. You. Want.

  • In the same vein as Argus, any damage-y Jinteki deck likes this a lot. It also synergizes stupidly well with Mushin, which is in faction, amazing, and probably already in your deck.

  • Speaking of Jinteki, what's worse than losing clicks and piles of money to PSI games? Having your other clicks just straight up taken away. No PSI game. Just poof, gone, I'm scoring a Nisei now thanks.

  • Any time you just want to be a massive jerk. Taking half of the runner's turn away is baller.

It's hard to be a disposable 3/1 agenda in the game of Netrunner, but False Lead more than pulls its weight.

806
Basically any strategy that comes with the caveat "of course, this only works if they choose to run on their last click" becomes a hell of a lot more reliable with False Lead sitting in your score area. —
This could simply be used to chunk an especially important turn for the runner. Use it after their first click to leave them one left. Are they now going to run last click vs your argus? They can't clear the tag (get scorched), and if they steal that agenda you'll hit them with punitive for total 4-5 damage. If they back off, you score the 2-3 point agenda, meaning you essentially forfited False Lead to "upgrade" it into a bigger agenda. —
I...think I just realized that this doesn't work on the Runner's third click to deny them their fourth one. Since they're unable to lose two clicks, nothing happens. That means you can defend against a lot of it by running third click? —
New Angeles Sol + Victoria Jenkins + Enhanced Login Protocol + Forfeited False Lead = temporary lockout —
Cough cough Ryon Knight Cough. —