Persistent Strength

mtblocks 1

Premise: Take the early initiative while there is only one Agenda on the main servers, while building up a late game rig that makes any server cheap to run.

Features:

  • Persistent strength breakers: Gordian Blade and Snowball will be your primary and secondary breakers respectively. Hopefully you will only need to use Ninja once or twice to get around tricky Sentries to trigger Escher or Indexing, but the idea is to trash the Sentry ice to the Archives or outermost protection (to get converted to Code Gates as per Kit's ability). Also, emergency Atman works wonders if you can escher a server of same-strength ice. Dinosaurus and The Personal Touch where needed.
  • R+D and HQ Pressure: Woman in the Red Dress creates ongoing pressure for the Corp as long as you maintain enough credits to run. It also allows you to keep track of what the Corp is drawing, so it's very good to have early game (hence the triplicate). Nerve Agent charged up should be more than enough to capitalise on when the Corp takes an Agenda into hand. Indexing prevents the pressure from stagnating and should allow you to secure an agenda/trash a powerful asset.

Strengths:

  • Early game pressure
  • Card and credit economy
  • Central server pressure

Weaknesses:

  • Damage
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