The NEXT Foundry v2.1 - A primer

IronRaven88 159

v2.1 - (Scroll down for UPGRADES)

My take on The Foundry is a Red Coats style deck featuring the NEXT ice and Domestic Sleepers with lots of 3 pointers.

Initial reactions:

1) Original concept needed more card draw so I added 2 Blue Level Clearance. There was a series of turns where I needed to draw agendas and was not.

2) One scored Domestic Sleepers is enough with this agenda set, and 2 scored doesn't help the corp, so agenda composition is all 3 pointers and now 2 Domestic Sleepers.

3) Aside from expensive "one of's", core ice should be pairs or triplets.

4) Our identity increases agenda density because we remove extra ice from R&D therefore defending it is important. (We have built in Indexing protection - with either unrezzed ice on R&D or a Chimera).

5) Grail ice with this identity will be effective because ice in hand are never dead cards. NEXT and Grail together with Mother Goddess will be very efficient and effective.

6) This identity naturally protects HQ because extra ice can just be held to make space. (Celebrity Gift is an economy option)

7) Our identity wants to rez ice, which means the runner needs to run. If the runner tries to just focus one server they can potentially deplete money and then pressure other servers unhindered. Amazon Industrial Zone counters this, allowing the ability to proc on the runner AND corp's turn. It is also a nice economy option and can get an oppressive scoring remote established.

8) This identity can theoretically allow us to run fewer ice and be fine, thus freeing up deck slots. Someone with a more mathematical mind than me should crunch some numbers.

Economy: Since this is a Red Coats style deck, and is not HB:EtF, extra economy cards were added. Sometimes the game state demands the corp "turtle up" so aside from installing ice, the economy should be click efficient. Adonis Campaign requires no clicks to use and can be initially set up in a scoring server. Same with Private Contracts except you can control how quickly you drain it and is also effective in a scoring server. Melange Mining Corp. is an experiment, but it forces the runner to deal with it, which means you will probably rez ice to defend it.

UPGRADES:

v2.1 - With First Contact dropping in a few days, I have made some updates. I have taken out Eli 1.0 to try out Galahad and Lancelot. Doing so required me to cut Tenma Line. I only drew it once or twice in testing and I never needed to use it. Punitive Counterstrike has killed several unsuspecting runners. Sometimes 2 are required to flat line the runner, so I have increased the count to 3. I ran into an issue of drawing all of the Ichi's and Inazuma while needing ETR ice. With the shift towards Grail ice, Inazuma has been taken out. I have also dropped down to 2 Amazon Industrial Zone, because they are obnoxious to draw when there is an established scoring remote and I'm click-drawing for agendas. Blue Level Clearance has performed admirably, however I feel 2 is still the correct number. A Project Wotan will probably turn into a Hades Fragment when it comes out because there are only 3 bioroid ices in the deck excluding Mother Goddess.

2 comments
10 Sep 2014 scantrell24

Thanks for sharing your list. I tried it last night with Draco and Eli instead of Galahad and Lancelot.

10 Sep 2014 IronRaven88

Cool! How did it work out for you@scantrell24? I feel a little weird not using Eli in an HB deck but a Corroder breaks Eli for $4, and a three subroutine Galahad for $3. Grail's have more flexibility in their subroutines if you catch the runner off guard (without a full breaker suite), potentially trashing programs with Lancelot.