Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
Card draw simulator |
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Parasital Nightmare | 2 | 2 | 4 |
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Parasital Nightmare v3 | 7 | 5 | 6 |
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2 comments |
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23 Nov 2013
HepatitvsJ
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23 Nov 2013
Ratatosk
Wow! That sounds incredibly smart! I did not really use the Nerve Agents a lot, so their loss doesn't hurt. With Personal Workshop Femme might even be rather cheap. Especially in a Stimhack run. Thanks a lot for suggesting that! Definately going to playtest it tonight :) |
It's a good rework. I agree with the second liberated accounts. I would drop 2 nerve agents for +1 liberated accounts, +1 Femme Fatale. The femme is another option to get past ICE on another server if they drop one ICE to protect a remote with an agenda in it...especially if that ICE is Tollbooth. The third LA is good for making sure it's in your opening hand or close to it. If you're concentrating on trashing R&D the nerve agent is less needed but a good surprise mid-late game. The way anarch runs, I prefer Armitage code busting since It's cheaper to install and I can click for more than 2 creds (daily casts) per turn if I need that boost. I used to run both ACB and LA and they worked well together. LA for the big boost and ACB when LA isn't around. otherwise, this looks fine for a single core deck. :)