Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Despite repeated evidence telling me to bury paintbrush deep in the binder, I keep trying to pull it out with each new code gate and kit. So here's the latest attempt with Study Guide. Nothing particularly revolutionary here, a few notes on card choices:
Stimhack -- All around great card but also synergizes with Study Guide but letting you have a place to dump any extra credits.
Personal Workshop -- Once 3 stimhacks go in, then PW seems a natural choice.
Parasite + Clone Chips -- Removes any problem ice (usually due multiple subroutines or high strength sentries behind other ice)
HQ Interface -- Influence is always tight in Kit but need some sort of HQ pressure. Given setting up for a control game with cheap runs, I figure a multiple-run, 2 access is better than a legwork. Forces the corp to put more ice on HQ.
Paintbrush -- still probably too slow but with Kit's ability and a sufficiently pumped study guide you can probably get into any less-than-4 deep server for fairly cheap.
Thoughts on making a masterpiece with Paintbrush (or even a well drawn cartoon) ?
8 comments |
---|
6 May 2015
llama66613
|
6 May 2015
rico_dorito
But parasite will take you forever for 4+ strength no? I feel like Knifed, Spooned and Forked would do the job faster plus with Same old Thing to replay them. Just take three of one kind and use them when you need to destroy an ice. |
6 May 2015
TonyStellato
Paintbrush is pretty great, especially in Kit. Run Tinkering as well and you don't need any other breakers XD I think that might work best with study guide since you can pump it to 7 and then break Wraparound without a fracter |
6 May 2015
Pinkwarrior
The thing is a 4 Str sentry with a Parasite on it will become a 3 Str and so then Mimic can get through you don't have to kill the ICE. |
6 May 2015
mawa
If that's what you're using parasite for, why not datasucker instead? It's far more effective at getting strong sentries into mimic range, saves you an influence, is more reusable, and synergises nicely with study guide (if there is one piece of ice much stronger than the others, that needs to be dealt with but is not worth the credit investment). You could even find room for my favourite Workshop target of late, Clot. |
6 May 2015
DavidMac
Seems that everyone has their own approach to Kit, invariably as it reflects a personal play style. I admire the fact that you're giving Paintbrush a good crack, although I regret to inform that I'm one of those commenters that has joined the bitterly disappointed camp. I've been playing her very successfully for a month or so and when I look at this build I fear for your economy and the speed of your rig... but then I like to be hitting servers as fast as possible on Kit builds as I feel that early game security is her greatest advantage. Where is the money coming from to fund this rig? Stimhacks are a good idea, but but I've always been adverse to the brain damage, especially when running on Jinteki persistent net-damage builds. Your rig (Especially Study Guide) is going to require buckets of everpresent cash and this build doesn't seem to have it- I'm going to vote *needs more Magnum Opus, less programs, more Modded, more Test Run, more Tinkering, more Infiltration, more Spooned, more Professional Contacts. One run per turn seems to be my mantra with Kit, then economy clicks. Make them count! |
6 May 2015
sruman
Thanks for all the suggestions, excellent food for thought.
Not a fan of getting punched in the brain either (why does my brain hate my best card so much?) so I usually use Box-E as my console for a stimhack heavy deck. But Kit ... inf ... yeah. Still might bite the bullet on the influence because that would help the memory issues as well (and possibly free up akamatsu spots for money). I think Kit is meant to be aggressive and have enjoyed both Stealth Kit and Yogosaurus Kit builds in the past. This build is definitely not as aggressive but more aiming for a control game with Paintbrush + big Study Guide cruising through the ice. Given I have to be face-checking with SG most new ice to get it rezzed, I fear that getting the time to build to the late game will be a problem. |
8 May 2015
Pinkwarrior
|
IDK wait fools are saying Paintbrush is bad in Kit. It's dope. It allows you to extend the usefulness of whatever Power Decoder you're using well into the late game, even allowing you to forgo other breakers entirely with other support. Not bad in the slightest.
Though, you're also not playing Tinkering, which is totally good too.