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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
So now we have a 4/6 agenda. Last I heard, 4x3=12 and 12+6=20. A 49 card deck needs only 20 points in it. Lowest agenda density ever!
So I had to immediately ruin the entire design by adding in 3 more agendas. The main idea behind Hostile is to have the option to score out with either Government Takeover (sure, whatever) or a single Vanity project. Note, the latter plan involves scoring all 3 Hostiles. This isn't Likely, but it is nice.
The only detriment being the bad pub, hence we run 2 Mills. Which also allows use to run Grim with little for-thought.
This is not a standard glacier deck. (And yes, I will continue stating the obvious!) The idea is to tax using multi-subroutine barriers. Orion is there as one such barrier and to provide some ice subroutine variety for Batty to fire. I chose Batty for his versatility, for costing less influence than Caprice, and for not being Caprice. I like to be proactive in taxing the runner. Hence Reversed Accounts and Contract Killer.
I chose Private Contracts over Capitol Investors in that slot because, while the difference in the math on our end is 1 credit, Capitol cost 3 less for the runner.
There isn't much to say. A low agenda density with high points for the kill is a Smart idea, but with how scoring out actually works, it is just plain stupid. Also the fact that losing a hostile and Takeover still loses you the game. But screw it, this is going to be fun.
4 comments |
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11 Aug 2015
Robotron5673
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11 Aug 2015
PeterCapObvious
If I were to make changes, I'd -3 Hostile Takeover, +1 NAPD Contract That would mean you only have 5 agendas in a 49 card deck :) |
11 Aug 2015
DarkTsunder
And apparently my quick typing math has failed me once again. I am not editing it.
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11 Aug 2015
PeterCapObvious
I just suggested NAPD as just a random choise. There is always the possibility of 2 Vanity Project and 2x random 5/3 like High-Risk Investment Or, if you like the idea of 3x 6/4, Geothermal Fracking does the same as 2x Hostile Takeover :) It's just a little harder to score out :D |
12+6 = 18.