Wizard Takes King's Bishop

sketchartest 1

Have not tested yet (will do it when next the group gets together to play).

NOTE: Any feedback will be appreciated. (first deck I have put together and not net-decked)

So the focus is on the Central Servers, namely R&D and HQ.

Ice Carver, Bishop, and Datasucker are there to bring down any ice's strength so that you won't need to actually pump up your breakers if you don't need to. Instead save money and just break subroutines with money.

Special Order, Test Run, and Djinn are your "Tutor" Cards for getting what you need out on the board when you need it.

Several Installs/retrieval from heap cards to keep your chess pieces in play.

Deep Red Because... ya, Caissa programs.

Xanadu and Rook to hurt the crops economy.

And Scrubber just so you can have a free 5 credit trash with Wizard's ability each turn.

My main concerns would be Economy. (Without testing) I am not sure that it has all that it needs money-wise to keep it afloat. Any suggestions on econ cards or cards that should be switched out I would like to know what you think in the comments.

1 comments
8 Aug 2014 Killerabeja

Top of my head, it looks like you'll be spending an awful long time getting set up. Card draw would be helpful for that (Wyldside). As for Econ, I'd just as soon see you throw Armitage in there. Make room by dropping a bishop and a rook (do you find much use for them?). I'd almost consider dropping the bulk of the viruses if you really want to focus on chess pieces and maybe SMC instead of special order to pop for programs during runs. Good luck! FYI, I'm not a top player or anything, but your deck looked neat so I thought I'd spout off on it as requested :)