Klover

famebyproxy 111

Overmind recursion with Knight support and heavy R&D pressure to get an early lock. Once ICE is stacked heavily on R&D, hit em with Nerve Agent and Legworks.

Feedback welcome!

2 comments
29 Jun 2014 GammaCodeX

Not having tried this deck my first thought goes to Test Run as an ideal card in any green overmind deck... Both pulling it from the trash, and giving a turn with free counters on it. The economy looks... ok i guess, but overmind isn't really that efficient a breaker. I think i preffer AI's for remote pressure as they can get in almost anywhere safely, but they're usually a bit weak against a lot of the staple taxing ice that most corps put on centrals (especially RnD)

3x Levy AR Lab Access seems overkill. How often does the game go that far? i usually run a single and a Same Old Thing or two to fire it when needed. (the SoT's can then double for burst access or test run if needed)

29 Jun 2014 famebyproxy

@GammaCodeX Not sure about Test Run here. I have SMCs and Clone chips to get Overmind out without spending the click the same turn that I'm running (and for a credit cheaper, and won't need to reinstall it if it's not used up). Do you think I'll need more than that? I'm new to Overmind.

I also understand that Overmind isn't super efficient, which is why I combo with Knight...this helps where Overmind falls short (as others have written). I'm considering adding in Grappling Hook for the extra help against ICE with tons of subroutines, though not sure what'd I'd drop.

I see your point on 3x Levys, as well as Econ. Perhaps I could drop one and the Mem Chips for some additional Econ. With Toolbox and being able to recur the Overminds, I may not need those AMCs. Maybe drop Legwork for Lucky Finds, or Sneakdoor to combo with Nerve Agent (something that's worked very well for me in CT decks.

Thanks!