Fortress Bioroid

jaltoy 16

This deck is meant to be taxing, first and foremost. There are 9 campaigns to force the Runner to prioritize their credits, lest the Corp walk into the midgame with overflowing coffers. One very important trick is laying Inazuma over Rototurret to ruin a runner's day, and possibly lock up a server or two. If click ICE is too porous, then Project Wotan and False Lead can serve as well as a Nisei MK II. Tenma Line also serves as a wonderful way to throw the Runner off their game when they may have their runs figured out.

I built this deck out of the cards I had on hand, so it's not even close to optimized, but it's served me really well. I can have a solid fortress built by midgame, and have enough credits to keep building and playing around.

-What might be some good new ICE arrangements in this deck?

-What can I invest in with lots of credits and most ICE rezzed?

-Are there any exceptional sentries I should have included?

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