Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Pre-rotation decklist |
Packs |
---|
Core Set |
What Lies Ahead |
Cyber Exodus |
Creation and Control |
The Spaces Between |
Order and Chaos |
The Underway |
The Universe of Tomorrow |
Data and Destiny |
Card draw simulator |
---|
Odds: 0% – 0% – 0% more
|
Repartition by Cost |
---|
Repartition by Strength |
---|
Derived from |
---|
None. Self-made deck here. |
Inspiration for | |||
---|---|---|---|
NoiseShop w/Sahasrara | 1 | 0 | 4 |
Include in your page (help) |
---|
This is my Sahasrara Noise deck which I have been playing for quite a while now. When the big Noise hype started I didn't want to go too much mainstream and decided to build something around Sahasrara without using Clone-Chips. I usually mulligan for Sahasrara. Its such a big economy and can be used in almost every round as I play so many programs. 2 Credits per round! It is so much more than Prepaid Voice Pad gives you which is already regarded a strong economy card.
Here is how I usually play: First round: draw two cards, then install Sahasrara and Djinn with those credits. From then on, you can tutor any virus and install it for free. Against NEH: Get an Imp to trash all those assets. Or you can face-check and parasite their Ice. If there are no direct threats you can draw and build up. The cool thing is, that you don't rely so heavily on the Aesops economy. You can install a lot of stuff and still sell it later. Djinn + Grimoir allows you to do so without running into MU problems.
Usually I try to deny scoring against Glacier with one David and one Faust. If Scoring servers are too big I pressure RND with 1 or 2 Mediums or try to get the Agendas from hand with Nerve-Agent if the corp hasn't scored yet so that the Agenda density in HQ should be high. Don't hesitate to reveal your Medium/Nerve-Agent plan if it fits in your build-up. Medium is a well known threat anyway and its far more important to have enough clicks once you start running to react to all possible Ices. Once you have a Faust and a David out there is not a lot of Ice which can harm you. I really like to have a Corroder and a Mimic to counter Wrap Around and Architect. Together with Datasuckers Mimic is also good for breaking big sentries. In the late game it's very convenient to break Ice with credits instead of cards.
Special emphasis on special cards:
Street Peddler: I can't stress enough how much I am in love with this cute little girl. Concerning the options you get by seeing cards it's a faster Diesel. On top of that you get the potential of installing any card you have in your deck instantly without the corp even knowing what you have and you even get a reduced installation cost! Who said that you need clone chips in Noise? If I really need to recur my viruses, Deja Vu does it more efficiently. Another advantage of Street Peddler is, that you potentially get rid of 2 dead cards of your deck. In the worst case scenario of having only dead cards on Street Peddler you can still sell it with Pawn Shop but this occurs really rarely if your deck has only 6 events in it.
Djinn: As I mentioned earlier it synergieses in several ways with Sahasrara: You can install Djinn with the two Sahasrara credits. Djin solves your MU problem in which you would otherwise run into with Sahasrara. You can install your tutored viruses with the Sahasrara money.
Another interesting thought is the comparison of the Djin tutor effect with Deja Vu: The Djinn effect gives you 1 Virus for a click and a credit. Deja Vu gives you 2 viruses for 1 click + 1 card (~ 2 clicks) and 2 credits which both results in a 1 click + 1 credit ratio for a Virus. The big advantage of the Djinn effect is, that in most situations your important viruses are in your deck and not in your heap and therefore the Djinn effect is much more flexible. Because of that I'm thinking about only playing 2 Deja Vu's even though it is a very strong card in the late game.
Nerve Agent: As I don't play Clot it is important in fast advance match ups to steal the Agendas from hand before the corp can score it. Having an installed Grimoire for the additional virus token helps quite a lot. If you have an Utopia Shard in hand you can install the Utopia Shard on the first run on HQ and load up Nerve Agent tokens. If you trigger Utopia Shard on the second run on HQ you can access all remaining cards. As I don't play with Utopia Shard anymore I'm thinking about including a Demolition Run. With enough virus tokens on Nerve Agent you can destroy all cards in HQ with a single run. Imp works well with Nerve Agent too. Against butcher-shop decks it can save your life to destroy the key combo pieces in HQ.
Hunting Grounds:
My newest include which replaced Utopia and Hades Shard. Shuffler came up with the idea and immediately convinced me of it's enormous utility. It hard-counters Data Raven and Tollbooth which are one of the strongest Ices in the game. Against Pop-up window and Turnpike it negates the credit swing of one which shouldn't be underestimated. Once Hunting Ground is in play Komainu becomes a dead card.
As if this wouldn't be enough trashing it for the installation of 3 face-down cards is a huge economy engine together with Pawn Shop. The net benefit of 7 credits is more than Daily Cast or Cache can yield and those are already very efficient eco cards.
The deck-thinning effect can be compensated by playing 3 deja vus and having a slightly bigger deck size and therefor shouldn't be a mayor concern against non PE-corps.
All in all Hunting Grounds is basically a strong ice-breaker type card which doesn't cost you anything to use, doesn't need MU, counters exactly those ice with which Noise had most problems with and can make more money than any other eco card if you need it. What else can you expect from a card?
I hope you like my deck. Against HB I'm having some issues as I can't parasite all their high strength Ice fast enough. Too many Cyberdex Virus Suites are also problematic, that's why I'm thinking about including a Fester. If I run aggressive enough against fast advance decks I can steal the agendas before they can score it and the medium RND lock prevents the corp from getting any new ones. Against kill decks 3 I've had worse synergiese well with the Plascrete. Imping the damage cards away is another possibility of surviving if I can't find my Plascrete or I just steal the winning agendas before I die.
2 comments |
---|
1 Dec 2015
kjncl
|
1 Dec 2015
Koala
Nice to hear that:-) I think Daily Cast is the stronger economy card as it nets you 6 credits if you sell it with Pawn Shop which usually shouldn't be the case with Technical Writer plus you have an extra click to spend to use Technical Writer plus Daily Cast synergises with Street Peddler. I mainly use Daily Cast for the early and midgame where the Cash economy isn't running yet and/or I can't find the Sahasrara. You can use the Daily Cast credits earlier so that you can use it to build up. In the late game you should have enough money anyway which makes Technical Writer a bit redundant. But feel free to try it out:-) Just the best of luck! |
I may play this tonight with the Daily Casts swapped with Technical Writer have you considered this? I would think with the number of programs you have, Technical Writer would outperform casts.