This card looks surprisingly playable. While it doesn't let you bypass like Inside Job, it can let you approach central servers with ease late game. Especially if you put a little bit of pressure on archives, forcing the Corp to protect it with a piece of ice.

I guess it's a matter of slots like with most other under-powered cards.

<p>As I read this you can pass an ICE in position 0 (innermost) and then approach the ICE that is at position 0 in HQ. This means I have to deal with at least 2 ICE. Counterplay includes placing big ICEs innermost or not having a single-ICE'd server in lategame. Pretty doable.</p> —