Digital Rights Management

Digital Rights Management 1[credit]

Operation
Influence: 1

Play only if the Runner did not make a successful run on HQ during their last turn.

Search R&D for 1 agenda and reveal it. (Shuffle R&D after searching it.) Add that agenda to HQ. You may install 1 card from HQ in the root of a remote server.

You cannot score agendas for the remainder of the turn.

Illustrated by Krembler
Decklists with this card

Uprising Booster Pack (urbp)

#6 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2020-04-15

    NISEI Uprising Release Notes [NISEI Rules Team]

    Can the Corp play Digital Rights Management on the first turn of the game?

    No. The "Play only if…" restriction is not satisfied, because there is no "Runner's last turn" to check as to whether there were any successful runs on HQ.

Reviews

Basically Fast Track in yellow. It costs a credit and 1 influence if you're not NBN but it makes up for that by giving you an optional clickless install in return.

Not being able to score the agenda on the same turn you play this card isn't much of a drawback. It just means this card isn't meant for fast-advance. Rather, this card is amazing for glacier corps with 5/3's. Being able to search the perfect agenda and then immediately IAA it puts a ton of pressure on the runner. Better yet, because the card you install doesn't have to be the one you fetched from R&D, you could install a NGO or Junebug instead and drag the runner through an expensive remote.

The "no hq run" condition is a minor setback but this card will still be playable most of the time when the corp is set up. It is a bit early to say, but I think Digital Rights Management will be an incredibly potent tool for a ton of different decks. Titan and other rush decks will still prefer Fast Track, but DRM will definitely see play in Azmari, Jinteki glacier and Weyland decks running 5/3's. SSO in particular benefits a lot from this card, as finding an agenda early is incredibly important for their set-up.

Btw, fun fact, in a cyberpunk game about hacking, this is the first card to have 'digital' in its name (not counting Kate's full name). Only took 7 years.

(Uprising Booster Pack era)
1956
It's actually the second card to have "Digital", "Rights", or "Management" in the game, if you do count Kate. —