Startup Starter Zahya v 1.0

YsengrinSC 1437

This is mean to be a "goodstuff" Criminal list for startup. No fancy tricks (perhaps to its detriment), your goal is run centrals often, using any of your run economy cards (Red Team/Bravado/Dirty Laundry) to keep up in money. Your rig is designed to leverage the fact that you should make a lot of money, using some of the most efficient breakers available in Startup. If the Corporation is trying to rush out behind some ice, Mutual Favor is a great tool for getting exactly the breaker you need, but Boomerang might solve the problem for you even better.

This deck doesn't have the best remote tools, so you're often going to be better off running centrals than trying to contest an Anoetic Void.

The biggest non-intuitive thing for playing this deck is how The Class Act works. If you have a The Class Act installed, you can install another one from your hand, overwriting the old one and get the draw 4 cards effect. You don't need to do that every game, but if you have a lot of credits, and not the cards you need, maybe give it a look.

If you're looking at this deck as a shell to start deckbuilding off of, there are lots of things you could change. Maybe you could cut back on some breakers, and increase your number of Mutual Favors, Boomerangs, and maybe slot some Inside Jobs. With that extra influence you could look at running events like The Maker's Eye instead of Conduit. Maybe a cheeky Imp will help more with dealing with specific corp strategies you're struggling with. There are a lot of things to look at, and this is a solid starting point. I hope you have fun with this deck and are able to take it further!

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