Asset: Advertisement • Rez: 1 • Trash: 4 • Influence: 2

You can advance this asset.

When your turn begins, gain 1[credit] for each hosted advancement counter.

They say they'll only take a handful, but oh what big hands they have!
NBN • Adam S. Doyle Midnight Sun 52
Ubiquitous Vig
Ice: Sentry - Observer • Rez: 2 • Strength: 2 • Influence: 2

When the Runner encounters this ice, you may pay 1[credit]. If you do, place 1 advancement counter on an installed card you can advance.

[subroutine] Give the Runner 1 tag.

No task the witch set would ever be too great, for Vasilisa had her mother's blessing.
NBN • BalanceSheet Midnight Sun 54
Vasilisa

Virtuoso

Hardware: Console • Install: 4 • Influence: 4

+1[memory unit]

When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)

The first time each turn you make a successful run on your mark, if that server is HQ, access 1 additional card when you breach HQ. Otherwise, breach HQ when the run ends.

Limit 1 console per player.

Criminal • Zoe Cohen Midnight Sun 15
Virtuoso
Upgrade: Region • Rez: 3 • Trash: 4 • Influence: 4

You can advance this upgrade.

2 hosted advancement counters: Place 2 advancement counters on another card in the root of this server that you can advance. Use this ability only once per turn.

Limit 1 region per server.

Straddling the banks of the Ob River, this metropolis contains hope for a better tomorrow.
NBN • Kira L. Nguyen Midnight Sun 56
Vladisibirsk City Grid
Ice: Code Gate - Harmonic • Rez: 2 • Strength: 3 • Influence: 1

When you rez this ice during a run against this server, you may search R&D for a piece of ice and reveal it. (Shuffle R&D after searching it.) Add that ice to HQ.

[subroutine] Gain 1[credit] for each rezzed piece of harmonic ice.

With networks, growth is exponential.
Haas-Bioroid • Jakuza Midnight Sun 37
Wave