Ice: Code Gate - AP • Rez: 7 • Strength: 4 • Influence: 3

[subroutine] The Runner loses 2[credit].

[subroutine] Gain 2[credit].

[subroutine] Do 2 net damage.

[subroutine] You may draw 1 or 2 cards.

"Matt, thereʼs something big heading your way. Matt, are you hearing me? Matt? Oh no."
—Moth
Jinteki • Ed Mattinian Parhelion 109
Vampyronassa
Ice: Sentry - Bioroid - Tracer - AP • Rez: 6 • Strength: 5 • Influence: 2

Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.

[subroutine] The Runner cannot use programs for the remainder of this run.

[subroutine] Trace[4]. If successful, do 1 core damage.

[subroutine] Trace[4]. If successful, do 1 core damage.

Haas-Bioroid • Donald Crank Kala Ghoda 12
Vikram 1.0
Ice: Code Gate - Bioroid - AP • Rez: 3 • Strength: 3 • Influence: 2

Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.

[subroutine] Do 1 core damage.

[subroutine] End the run.

My name is Viktor. Nice to meet you. Would you like to play a game?
Haas-Bioroid • Andreas Zafiratos System Core 2019 78
Viktor 1.0
Ice: Code Gate - Bioroid - Tracer - AP • Rez: 5 • Strength: 5 • Influence: 3

Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.

Hosted power counter: Do 1 core damage.

[subroutine] Trace[2]. If successful, place 1 power counter on this ice.

[subroutine] End the run.

Haas-Bioroid • Daniel Atanasov Creation and Control 19
Viktor 2.0
Ice: Barrier - AP • Rez: 8 • Strength: 5 • Influence: 1

[subroutine] Do 2 net damage.

[subroutine] End the run.

Most runners do their business in full-sim, with their rigs wired directly into their brains. The setup has a large number of advantages, with the runner able to process data and input commands far faster than a traditional meat-bound system. But it also means greater risk.
Jinteki • Adam S. Doyle System Core 2019 98
Wall of Thorns
Ice: Sentry - AP • Rez: 4 • Strength: 2 • Influence: 3

Woodcutter can be advanced only while rezzed and gains "[subroutine] Do 1 net damage." for each advancement token on it.

Chop chop.
Weyland Consortium • Mike Nesbitt Cyber Exodus 57
Woodcutter
Ice: Code Gate - AP • Rez: 1 • Strength: 0 • Influence: 2

[subroutine] Look at the top card of R&D. You may add that card to the bottom of R&D.

[subroutine] Do 1 net damage.

The 'cyber-war' is a war of information, and in a war of information, advance warning can be as good as a killing blow. -Michael Muhama, Musings on Cybercrime
Jinteki • Andrew Mar System Core 2019 99
Yagura
Ice: Sentry - Bioroid - AP • Rez: 2 • Strength: 1 • Influence: 2

Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.

[subroutine] If the Runner has lost [click] to break a subroutine during this run, do 1 core damage.

[subroutine] If the Runner has lost [click] to break a subroutine during this run, do 1 core damage.

A mind of meat! How does it work?
Haas-Bioroid • Daniel Atanasov Creation and Control 20
Zed 1.0
Ice: Sentry - Bioroid - AP - Destroyer • Rez: 6 • Strength: 4 • Influence: 3

Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use this ability.

[subroutine] Trash 1 installed piece of hardware.

[subroutine] Trash 1 installed piece of hardware.

[subroutine] If the Runner has lost [click] to break a subroutine during this run, do 2 core damage.

"Dismantle. Dissect. Is there really a difference?"
Haas-Bioroid • Adam S. Doyle Daedalus Complex 10
Zed 2.0