Make a run. The first time you encounter a piece of ice during this run, you may search your stack or heap for a program and install it, ignoring all costs. When the run ends, add that program to the bottom of your stack if it is still installed.
When you score Remote Enforcement, you may search R&D for a piece of ice, install it protecting a remote server (paying its install cost), and rez it, ignoring its rez cost, then shuffle R&D.
Each piece of rezzed bioroid ice gains "[subroutine] The Runner loses [click], if able." before all of its other subroutines.
When the turn on which you scored Viral Weaponization ends, do 1 net damage for each card in the grip.
[subroutine] Do 1 net damage.
[subroutine] End the run.
Play only if the Runner made a successful run during their last turn.
Choose a card type, then reveal the grip. Gain 2[credit] for each card of the chosen type revealed this way.
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade anywhere except in Archives, Trace[4]. If successful, add 1 installed program or virtual resource to the grip.
Persistent → Whenever the Runner trashes a card from this server or its root, you may pay 1[credit] to give the Runner 1 tag. (If the Runner trashes this card while accessing it, this ability still applies for the remainder of this run.)