Play only if the Runner did not make a successful run on HQ during their last turn.
Search R&D for 1 agenda and reveal it. (Shuffle R&D after searching it.) Add that agenda to HQ. You may install 1 card from HQ in the root of a remote server.
You cannot score agendas for the remainder of the turn.
[click], 1[credit], reveal and trash this agenda from HQ: Install and rez 1 card from HQ, paying a total of 5[credit] less.
When you score this agenda, you may search R&D for 1 card. (Shuffle R&D after searching it.) Install and rez that card, ignoring all costs.
When your turn begins, you may trash this asset. If you do, search R&D for an operation and reveal it. (Shuffle R&D after searching it.) Add that operation to HQ.
You can advance this ice. If there are 3 or more hosted advancement counters, the Runner cannot break subroutines on this ice using AI programs.
[subroutine] Gain 1[credit]. If there are 3 or more hosted advancement counters, instead gain 4[credit].
[subroutine] End the run. If there are 3 or more hosted advancement counters, instead search R&D for up to 2 cards. Add those cards to HQ, then end the run.
When you rez Lily Lockwell, draw 3 cards.
[click], remove 1 tag: Search R&D for an operation, reveal it, and shuffle the rest of R&D. Add the operation to the top of R&D.
Whenever you score an agenda from the root of this server, you may search R&D for 1 non-agenda card and reveal it. (Shuffle R&D after searching it.) Add that card to HQ.
Whenever you trash a rezzed card, except during installation, you may search R&D for 1 card with a printed rez cost exactly 1[credit] less than the trashed card's printed rez cost. Install and rez the card you found, ignoring credit costs. Use this ability only once per turn.
As an additional cost to play this operation, spend [click].
Search R&D for 1 operation or agenda and reveal it. (Shuffle R&D after searching it.) Add that card to HQ.
Threat 3 → You may play or install 1 card from HQ. (This ability is active if any player has 3 or more agenda points.)
When you score this agenda, place 1 agenda counter on it for each hosted advancement counter past 3.
Hosted agenda counter: Search R&D for 1 card and reveal it. Add it to HQ.
When you score Remote Enforcement, you may search R&D for a piece of ice, install it protecting a remote server (paying its install cost), and rez it, ignoring its rez cost, then shuffle R&D.
As an additional cost to play this operation, spend [click].
Search R&D for 1 piece of ice and reveal it. (Shuffle R&D after searching it.) Install that ice protecting a central server, paying 3[credit] less.
[click]: Draw 1 card from the bottom of R&D.
[trash]: Search R&D or Archives for an agenda and reveal it. Shuffle the rest of R&D if you searched it. Add the agenda to the bottom of R&D.
Remote server only.
Persistent → Whenever an agenda is scored or stolen from the root of this server, you may search R&D for 1 piece of ice. (Shuffle R&D after searching it.) Install and rez that ice, paying a total of 3[credit] less.
[subroutine] Search R&D for a card and add it to HQ. Shuffle R&D.
When you rez this ice during a run against this server, you may search R&D for a piece of ice and reveal it. (Shuffle R&D after searching it.) Add that ice to HQ.
[subroutine] Gain 1[credit] for each rezzed piece of harmonic ice.