So I think this card exists so that people who like to make ridiculous decks have something to obsess over. It has a very powerful effect, but it's not immediately obvious how to make it useful. And I'm not going to pretend that I've cracked the code here either. I've made a few decks with it, and they've all been universally terrible.
But I do have a few observations, which will hopefully be of help to anyone trying to make this monstrosity work...
- Getting free installs/rezzes when you trash your stuff is cool, but in most cases it probably should be viewed more of as a consolation prize, than a goal in itself. You're basically making one of your things worse instead of trashing it.
- You can use this identity to install ice without paying the ice costs. This lets you make some very tall servers, if you're into that sort of thing.
- One of the biggest strengths of this ID is the built in card-search on its ability. It's very feasible to put in one-off tech cards like Mavirus, and just fetch them when you need them, by trashing the correct-sized target.
Also, consider the following scenario:
- You install Alexa Belsky for some reason.
- You install and start advancing Oaktown Renovation.
- The runner, predictably runs to steal it.
- If they manage to get through your ice and commit to accessing Oaktown, you use Alexa's, ability to trash herself and trigger Ob's ability.
- Using Ob's, you overwrite Oaktown with a Snare!. The runner has already committed to accessing, so instead of stealing your agenda, they get a face full of net damage and a tag.
There are probably better sets of cards to do this with. Alexa Belsky is not a card you'd normally want in your deck. It's surprisingly hard to find 1 cost self-trashers though! (Very unfortunate that Mark Yale just rotated.) But either way, the ability to trash an agenda mid-run is noteworthy. And the ability to replace it with something harmful after they commit to access is very interesting indeed.
Food for thought!