Deep Red

♦ Deep Red 2[credit]

Hardware: Console
Influence: 1

+3[memory unit]

Use the MU on Deep Red only for Caïssa programs.

Whenever you install a Caïssa program, you may trigger its [click] ability without spending [click].

Limit 1 console per player.

Illustrated by Christina Davis
Decklists with this card

Mala Tempora (mt)

#42 • English
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Rulings

No rulings yet for this card.

Reviews

There are 3 good reasons to run this card:

1) You're running Sage and don't want to run Dinosaurus alongside it. (If this is you, you might have better luck with MemStrips.)

2) You're running a Reina Roja: Freedom Fighter terrorism build designed to tax the corp into oblivion using Rook and Knight.

3) You really, really enjoy a challenge.

I'm not convinced option 3 is any different from the two above it, but there you have it.

(Order and Chaos era)
A deck with Overmind and Knight as primary breakers could also do well with this card. —
With regard to Deep Red vs. Memstrips -- DR is less influence and is cheaper. My sage deck runs Dino and Memstrips, but just to make a point. —

This console is quite good in the right deck with the +3MU its a good cheap way to increase your MU and it's good with Caissa programs the only issue is if your not using both parts your wasting it and theirs better consoles you could be using.

It can work with and Exile: Streethawk street chess build but unless your utilizing that extra MU then you'd be better of going for Desperado & John Masanori it be quicker to set up and the same influence cost.

Pro's

Cheap Extra MU

A Unique ability

Low Influence

Con's

Theirs better hardware if it's just some extra MU your after

(Breaker Bay era)