Knight 2[credit]

Program: Icebreaker - AI - Caïssa - Trojan
Memory: 1 • Strength: 7
Influence: 2

Interface → 2[credit]: Break 1 subroutine on host ice.

[click]: Host this program on a piece of ice that is not hosting a Caïssa program.

If this program is hosted on ice, its [click] ability cannot be used to host it on the next inward or outward piece of ice.

'Maneuver warfare' is a doctrine that advocates keeping an enemy off-balance. It works just as well in cyberspace as in reality.
Illustrated by Christina Davis
Decklists with this card

Mala Tempora (mt)

#43 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Mala Tempora
  • Updated 2017-04-09

    Knight cannot move to a piece of ice that is vertically adjacent to the ice that it is hosted on. Knight can move to a piece of ice protecting any other server without restriction. [Official FAQ]

  • Updated 2017-04-09

    Knight can be hosted on any piece of ice if it is already hosted on another non-ice card. [Official FAQ]


Note Regarding Caïssa programs

Knight is the 3rd in the series of Caïssa programs. Hat tip to Fantasy Flight Games for the cool name as Caïssa is the name of a fictional Thracian dryad portrayed as the goddess of chess. Thematically all Caïssa programs once installed onto ice may move around the servers with unique movement restriction rules similar to chess pieces moving on a chessboard. Currently only four Caïssa programs have been released, Pawn, Rook, Knight & Bishop


Deep Red is the console specifically tailored to complement Caïssa programs by providing dedicated memory as well as allowing the unlimited positioning for only one . This ensures you can get Knight onto the specific ice you need it on to break it's subroutines.

Pawn can provide the runner some savings and compression when used to run on a preferably lightly guarded server where in addition to accessing whatever is in that server the runner may then install a Caïssa program like Knight for free.


As an AI ice breaker, Knight can break ice of all sub-types.

It's awesome 7 strength put it in range of the vast majority of ice

2 cost to break subroutines is reasonably good

Can be re-positioned to help the runner get through other-wise difficult to break ice as the runner learns where it's needed most.

Unlike Parasite, Caïssa programs are not -ed once they've done their work

Costs 2 which is cheap compared to some other AI ice breakersl.


Costs 1-2 s to re-position

Unlike other icebreakers, Knight can only target subroutines on the ice it is installed on. For servers with more than one ice program the runner will need other icebreakers installed


Until King or Queen are released, probably the only main Caïssa program that will see any usage will be Knight. Both Bishop & Rook seem to weak in their payloads given their costs. Perhaps future Caïssa program, hardware resources or even perhaps events will change things, to make an overall Caïssa program strategy more viable. Still with 3 Knight cards in a deck the runner will have some very flexible ice-breakers at low cost to target some of the most scary ice out there.

--It just saddens me when I see cards with no reviews. If you appreciated this review, please give a heart and I'll be encouraged to write more.

(Data and Destiny era)
Reina means queen in spanish, so she IS the Queen piece, while Deep Red is supposed to be King. —
Yeah, I see your point, still I think there is room for Fantasy Flight to actually put King and Queen programs out there.. maybe just maybe :) —
What happens to this if you trash the ice via the cutlery? —
@fleshbits Knight rides off into the sunset, er, heap. That's partially why Pawn and Isabel Maguire were printed, although both are a bit unwieldy ways to manage/combat caissa. —
There are two things that make Knight more appealing to me. First is if the corp trashes the ice you are only out 2 credits instead of 9. Second is that Knight may be given a chance to switch targets for the cost of a click or two. Definitely a card I see value in playing, even outside of anarch because of its reasonable influence cost. <a href=""><img border="0" src="" alt="Top Three Web Hosting Companies Review 2016 - Bluehost vs Hostgator vs Godaddy"></a> <a href=""><img border="0" src="" alt="Cheap Web Hosting With Monthly billing - Email Hosting With Free Domain Names"></a> <a href=""><img border="0" src="" alt="Bluehost Coupon 2016"></a> <a href=""><img border="0" src="" alt="Joomla vs Drupal vs WordPress - What is the Best CMS 2016?"></a> <a href=""><img border="0" src="" alt="What is Best Web Hosting Company for Small Business Websites? - Ecommerce Hosting Reviews 2016"></a> <a href=""><img border="0" src="" alt="Magento vs OpenCart vs Prestashop - What is Best Shopping Cart of 2016?"></a> — —

Does Knight have to be installed in Runner area THEN moved to ice? seems like a major drawback no one is mentioning

It shocks me how little this card is played. Sure, Blue Sun: Powering the Future is a problem, but how many people are playing Blue Sun these days? I think it could work quite well slotted in a Faust deck, as a way to get through those troublesome high strength ice. That way you don't burn your entire hand on just one run. And if Blue Sun is played, it won't ruin your deck when you can't use this. It's going to rotate out soon, so we might as well take advantage of the (second) best AI in the game!

(Kala Ghoda era)
Problem with that is - anything that gives Faust problems (short of Wraparound) also affects this. —
True, but one main problem with Faust is burning your hand on strong ice. You only have so many cards to get through a heavily iced Weyland server, and so Knight can alleviate the threat to your hand. —